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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-31 14:17:27 +0200 |
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committer | GitHub <noreply@github.com> | 2020-03-31 14:17:27 +0200 |
commit | 8dd58a615730e7c015913e168831b752d7b0b0aa (patch) | |
tree | 7f3b07985a605c128be736df2c1269a584d2305b /modules/mono/csharp_script.cpp | |
parent | eab934e86868977badcca198f70847632f90bf1b (diff) | |
parent | 21d1ea60a7193eae9be574c1730f39b0fd2bceb2 (diff) |
Merge pull request #37153 from neikeq/mono_ios-4.0
[master] Mono/C#: Add iOS support
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r-- | modules/mono/csharp_script.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 28bacbd0f0..bb3d0ef46f 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -763,7 +763,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() { if (proj_assembly) { String proj_asm_path = proj_assembly->get_path(); - if (!FileAccess::exists(proj_assembly->get_path())) { + if (!FileAccess::exists(proj_asm_path)) { // Maybe it wasn't loaded from the default path, so check this as well proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(appname_safe); if (!FileAccess::exists(proj_asm_path)) |