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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2018-11-08 01:05:19 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2018-11-08 01:05:22 +0100
commit02d5ff4cd055d2ff29873647840e7b94dc66f072 (patch)
tree76fa014bbdf7a2347051f287f5b9184470fa1f92 /modules/mono/csharp_script.cpp
parent2cf02f302fd39e75af557737be61b891bebabc30 (diff)
Improve the C# API projects generation
- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project - GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly - This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>'
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r--modules/mono/csharp_script.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index a048baf5d7..700e518cfc 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -2770,7 +2770,8 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r
"Compile",
ProjectSettings::get_singleton()->globalize_path(p_path));
} else {
- ERR_PRINTS("Cannot add " + p_path + " to the C# project because it could not be created.");
+ ERR_PRINTS("Failed to create C# project");
+ ERR_PRINTS("Cannot add " + p_path + " to the C# project");
}
}
#endif