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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2018-11-08 01:05:19 +0100 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2018-11-08 01:05:22 +0100 |
commit | 02d5ff4cd055d2ff29873647840e7b94dc66f072 (patch) | |
tree | 76fa014bbdf7a2347051f287f5b9184470fa1f92 /modules/mono/csharp_script.cpp | |
parent | 2cf02f302fd39e75af557737be61b891bebabc30 (diff) |
Improve the C# API projects generation
- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project
- GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly
- This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>'
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r-- | modules/mono/csharp_script.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index a048baf5d7..700e518cfc 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -2770,7 +2770,8 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r "Compile", ProjectSettings::get_singleton()->globalize_path(p_path)); } else { - ERR_PRINTS("Cannot add " + p_path + " to the C# project because it could not be created."); + ERR_PRINTS("Failed to create C# project"); + ERR_PRINTS("Cannot add " + p_path + " to the C# project"); } } #endif |