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authorfhuya <fhuya@google.com>2019-09-02 17:31:51 -0700
committerfhuya <fhuya@google.com>2019-09-04 16:20:22 -0700
commit7fabfd402f235ebcf64cfde3b399b8b62b969243 (patch)
tree99bb4eacc7828bedae43316f7415091de9782922 /modules/mono/build_scripts
parentba854bbc7bb0eae230299de4da8dfcb7caf74b69 (diff)
Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`).
The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
Diffstat (limited to 'modules/mono/build_scripts')
-rw-r--r--modules/mono/build_scripts/mono_configure.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py
index f751719531..4c1ebd8d74 100644
--- a/modules/mono/build_scripts/mono_configure.py
+++ b/modules/mono/build_scripts/mono_configure.py
@@ -18,7 +18,7 @@ android_arch_dirs = {
def get_android_out_dir(env):
- return os.path.join(Dir('#platform/android/java/libs').abspath,
+ return os.path.join(Dir('#platform/android/java/lib/libs').abspath,
'release' if env['target'] == 'release' else 'debug',
android_arch_dirs[env['android_arch']])