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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2020-03-18 17:40:04 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2020-03-31 09:37:16 +0200
commit77dd06134504ce68cc79b879c4a28d76a2c975f8 (patch)
treea4551344d3914ce93cfc25590f3c7261a27d4ab5 /modules/mono/build_scripts
parentfa08437694d09f0d5ee594cb4fbe1ff72b074742 (diff)
Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor.
Diffstat (limited to 'modules/mono/build_scripts')
-rw-r--r--modules/mono/build_scripts/mono_configure.py73
1 files changed, 60 insertions, 13 deletions
diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py
index c5616c1dc3..23f01b3cca 100644
--- a/modules/mono/build_scripts/mono_configure.py
+++ b/modules/mono/build_scripts/mono_configure.py
@@ -48,16 +48,19 @@ def find_file_in_dir(directory, names, prefixes=[""], extensions=[""]):
return ""
-def copy_file(src_dir, dst_dir, name):
+def copy_file(src_dir, dst_dir, src_name, dst_name=""):
from shutil import copy
- src_path = os.path.join(Dir(src_dir).abspath, name)
+ src_path = os.path.join(Dir(src_dir).abspath, src_name)
dst_dir = Dir(dst_dir).abspath
if not os.path.isdir(dst_dir):
os.makedirs(dst_dir)
- copy(src_path, dst_dir)
+ if dst_name:
+ copy(src_path, os.path.join(dst_dir, dst_name))
+ else:
+ copy(src_path, dst_dir)
def is_desktop(platform):
@@ -65,11 +68,11 @@ def is_desktop(platform):
def is_unix_like(platform):
- return platform in ["osx", "linuxbsd", "server", "android", "haiku"]
+ return platform in ["osx", "linuxbsd", "server", "android", "haiku", "iphone"]
def module_supports_tools_on(platform):
- return platform not in ["android", "javascript"]
+ return platform not in ["android", "javascript", "iphone"]
def find_wasm_src_dir(mono_root):
@@ -87,6 +90,8 @@ def configure(env, env_mono):
bits = env["bits"]
is_android = env["platform"] == "android"
is_javascript = env["platform"] == "javascript"
+ is_ios = env["platform"] == "iphone"
+ is_ios_sim = is_ios and env["arch"] in ["x86", "x86_64"]
tools_enabled = env["tools"]
mono_static = env["mono_static"]
@@ -111,17 +116,32 @@ def configure(env, env_mono):
raise RuntimeError("This module does not currently support building for this platform with tools enabled")
if is_android and mono_static:
- # Android: When static linking and doing something that requires libmono-native, we get a dlopen error as libmono-native seems to depend on libmonosgen-2.0
- raise RuntimeError("Statically linking Mono is not currently supported on this platform")
+ # FIXME: When static linking and doing something that requires libmono-native, we get a dlopen error as 'libmono-native'
+ # seems to depend on 'libmonosgen-2.0'. Could be fixed by re-directing to '__Internal' with a dllmap or in the dlopen hook.
+ raise RuntimeError("Statically linking Mono is not currently supported for this platform")
- if is_javascript:
- mono_static = True
+ if not mono_static and (is_javascript or is_ios):
+ raise RuntimeError("Dynamically linking Mono is not currently supported for this platform")
if not mono_prefix and (os.getenv("MONO32_PREFIX") or os.getenv("MONO64_PREFIX")):
print(
"WARNING: The environment variables 'MONO32_PREFIX' and 'MONO64_PREFIX' are deprecated; use the 'mono_prefix' SCons parameter instead"
)
+ # Although we don't support building with tools for any platform where we currently use static AOT,
+ # if these are supported in the future, we won't be using static AOT for them as that would be
+ # too restrictive for the editor. These builds would probably be made to only use the interpreter.
+ mono_aot_static = (is_ios and not is_ios_sim) and not env["tools"]
+
+ # Static AOT is only supported on the root domain
+ mono_single_appdomain = mono_aot_static
+
+ if mono_single_appdomain:
+ env_mono.Append(CPPDEFINES=["GD_MONO_SINGLE_APPDOMAIN"])
+
+ if (env["tools"] or env["target"] != "release") and not mono_single_appdomain:
+ env_mono.Append(CPPDEFINES=["GD_MONO_HOT_RELOAD"])
+
if env["platform"] == "windows":
mono_root = mono_prefix
@@ -193,6 +213,7 @@ def configure(env, env_mono):
copy_file(mono_bin_path, "#bin", mono_dll_file)
else:
is_apple = env["platform"] in ["osx", "iphone"]
+ is_macos = is_apple and not is_ios
sharedlib_ext = ".dylib" if is_apple else ".so"
@@ -200,12 +221,12 @@ def configure(env, env_mono):
mono_lib_path = ""
mono_so_file = ""
- if not mono_root and (is_android or is_javascript):
+ if not mono_root and (is_android or is_javascript or is_ios):
raise RuntimeError(
"Mono installation directory not found; specify one manually with the 'mono_prefix' SCons parameter"
)
- if not mono_root and is_apple:
+ if not mono_root and is_macos:
# Try with some known directories under OSX
hint_dirs = ["/Library/Frameworks/Mono.framework/Versions/Current", "/usr/local/var/homebrew/linked/mono"]
for hint_dir in hint_dirs:
@@ -223,6 +244,9 @@ def configure(env, env_mono):
+ "specify one manually with the 'mono_prefix' SCons parameter"
)
+ if is_ios and not is_ios_sim:
+ env_mono.Append(CPPDEFINES=["IOS_DEVICE"])
+
if mono_root:
print("Found Mono root directory: " + mono_root)
@@ -244,7 +268,26 @@ def configure(env, env_mono):
mono_lib_file = os.path.join(mono_lib_path, "lib" + mono_lib + ".a")
if is_apple:
- env.Append(LINKFLAGS=["-Wl,-force_load," + mono_lib_file])
+ if is_macos:
+ env.Append(LINKFLAGS=["-Wl,-force_load," + mono_lib_file])
+ else:
+ arch = env["arch"]
+
+ def copy_mono_lib(libname_wo_ext):
+ copy_file(
+ mono_lib_path, "#bin", libname_wo_ext + ".a", "%s.iphone.%s.a" % (libname_wo_ext, arch)
+ )
+
+ # Copy Mono libraries to the output folder. These are meant to be bundled with
+ # the export templates and added to the Xcode project when exporting a game.
+ copy_mono_lib("lib" + mono_lib)
+ copy_mono_lib("libmono-native")
+ copy_mono_lib("libmono-profiler-log")
+
+ if not is_ios_sim:
+ copy_mono_lib("libmono-ee-interp")
+ copy_mono_lib("libmono-icall-table")
+ copy_mono_lib("libmono-ilgen")
else:
assert is_desktop(env["platform"]) or is_android or is_javascript
env.Append(LINKFLAGS=["-Wl,-whole-archive", mono_lib_file, "-Wl,-no-whole-archive"])
@@ -281,10 +324,12 @@ def configure(env, env_mono):
else:
env.Append(LIBS=[mono_lib])
- if is_apple:
+ if is_macos:
env.Append(LIBS=["iconv", "pthread"])
elif is_android:
pass # Nothing
+ elif is_ios:
+ pass # Nothing, linking is delegated to the exported Xcode project
elif is_javascript:
env.Append(LIBS=["m", "rt", "dl", "pthread"])
else:
@@ -344,6 +389,8 @@ def configure(env, env_mono):
copy_mono_shared_libs(env, mono_root, None)
elif is_javascript:
pass # No data directory for this platform
+ elif is_ios:
+ pass # No data directory for this platform
if copy_mono_root:
if not mono_root: