diff options
author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-03-18 17:40:04 +0100 |
---|---|---|
committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-03-31 09:37:16 +0200 |
commit | 77dd06134504ce68cc79b879c4a28d76a2c975f8 (patch) | |
tree | a4551344d3914ce93cfc25590f3c7261a27d4ab5 /modules/mono/build_scripts | |
parent | fa08437694d09f0d5ee594cb4fbe1ff72b074742 (diff) |
Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
Diffstat (limited to 'modules/mono/build_scripts')
-rw-r--r-- | modules/mono/build_scripts/mono_configure.py | 73 |
1 files changed, 60 insertions, 13 deletions
diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py index c5616c1dc3..23f01b3cca 100644 --- a/modules/mono/build_scripts/mono_configure.py +++ b/modules/mono/build_scripts/mono_configure.py @@ -48,16 +48,19 @@ def find_file_in_dir(directory, names, prefixes=[""], extensions=[""]): return "" -def copy_file(src_dir, dst_dir, name): +def copy_file(src_dir, dst_dir, src_name, dst_name=""): from shutil import copy - src_path = os.path.join(Dir(src_dir).abspath, name) + src_path = os.path.join(Dir(src_dir).abspath, src_name) dst_dir = Dir(dst_dir).abspath if not os.path.isdir(dst_dir): os.makedirs(dst_dir) - copy(src_path, dst_dir) + if dst_name: + copy(src_path, os.path.join(dst_dir, dst_name)) + else: + copy(src_path, dst_dir) def is_desktop(platform): @@ -65,11 +68,11 @@ def is_desktop(platform): def is_unix_like(platform): - return platform in ["osx", "linuxbsd", "server", "android", "haiku"] + return platform in ["osx", "linuxbsd", "server", "android", "haiku", "iphone"] def module_supports_tools_on(platform): - return platform not in ["android", "javascript"] + return platform not in ["android", "javascript", "iphone"] def find_wasm_src_dir(mono_root): @@ -87,6 +90,8 @@ def configure(env, env_mono): bits = env["bits"] is_android = env["platform"] == "android" is_javascript = env["platform"] == "javascript" + is_ios = env["platform"] == "iphone" + is_ios_sim = is_ios and env["arch"] in ["x86", "x86_64"] tools_enabled = env["tools"] mono_static = env["mono_static"] @@ -111,17 +116,32 @@ def configure(env, env_mono): raise RuntimeError("This module does not currently support building for this platform with tools enabled") if is_android and mono_static: - # Android: When static linking and doing something that requires libmono-native, we get a dlopen error as libmono-native seems to depend on libmonosgen-2.0 - raise RuntimeError("Statically linking Mono is not currently supported on this platform") + # FIXME: When static linking and doing something that requires libmono-native, we get a dlopen error as 'libmono-native' + # seems to depend on 'libmonosgen-2.0'. Could be fixed by re-directing to '__Internal' with a dllmap or in the dlopen hook. + raise RuntimeError("Statically linking Mono is not currently supported for this platform") - if is_javascript: - mono_static = True + if not mono_static and (is_javascript or is_ios): + raise RuntimeError("Dynamically linking Mono is not currently supported for this platform") if not mono_prefix and (os.getenv("MONO32_PREFIX") or os.getenv("MONO64_PREFIX")): print( "WARNING: The environment variables 'MONO32_PREFIX' and 'MONO64_PREFIX' are deprecated; use the 'mono_prefix' SCons parameter instead" ) + # Although we don't support building with tools for any platform where we currently use static AOT, + # if these are supported in the future, we won't be using static AOT for them as that would be + # too restrictive for the editor. These builds would probably be made to only use the interpreter. + mono_aot_static = (is_ios and not is_ios_sim) and not env["tools"] + + # Static AOT is only supported on the root domain + mono_single_appdomain = mono_aot_static + + if mono_single_appdomain: + env_mono.Append(CPPDEFINES=["GD_MONO_SINGLE_APPDOMAIN"]) + + if (env["tools"] or env["target"] != "release") and not mono_single_appdomain: + env_mono.Append(CPPDEFINES=["GD_MONO_HOT_RELOAD"]) + if env["platform"] == "windows": mono_root = mono_prefix @@ -193,6 +213,7 @@ def configure(env, env_mono): copy_file(mono_bin_path, "#bin", mono_dll_file) else: is_apple = env["platform"] in ["osx", "iphone"] + is_macos = is_apple and not is_ios sharedlib_ext = ".dylib" if is_apple else ".so" @@ -200,12 +221,12 @@ def configure(env, env_mono): mono_lib_path = "" mono_so_file = "" - if not mono_root and (is_android or is_javascript): + if not mono_root and (is_android or is_javascript or is_ios): raise RuntimeError( "Mono installation directory not found; specify one manually with the 'mono_prefix' SCons parameter" ) - if not mono_root and is_apple: + if not mono_root and is_macos: # Try with some known directories under OSX hint_dirs = ["/Library/Frameworks/Mono.framework/Versions/Current", "/usr/local/var/homebrew/linked/mono"] for hint_dir in hint_dirs: @@ -223,6 +244,9 @@ def configure(env, env_mono): + "specify one manually with the 'mono_prefix' SCons parameter" ) + if is_ios and not is_ios_sim: + env_mono.Append(CPPDEFINES=["IOS_DEVICE"]) + if mono_root: print("Found Mono root directory: " + mono_root) @@ -244,7 +268,26 @@ def configure(env, env_mono): mono_lib_file = os.path.join(mono_lib_path, "lib" + mono_lib + ".a") if is_apple: - env.Append(LINKFLAGS=["-Wl,-force_load," + mono_lib_file]) + if is_macos: + env.Append(LINKFLAGS=["-Wl,-force_load," + mono_lib_file]) + else: + arch = env["arch"] + + def copy_mono_lib(libname_wo_ext): + copy_file( + mono_lib_path, "#bin", libname_wo_ext + ".a", "%s.iphone.%s.a" % (libname_wo_ext, arch) + ) + + # Copy Mono libraries to the output folder. These are meant to be bundled with + # the export templates and added to the Xcode project when exporting a game. + copy_mono_lib("lib" + mono_lib) + copy_mono_lib("libmono-native") + copy_mono_lib("libmono-profiler-log") + + if not is_ios_sim: + copy_mono_lib("libmono-ee-interp") + copy_mono_lib("libmono-icall-table") + copy_mono_lib("libmono-ilgen") else: assert is_desktop(env["platform"]) or is_android or is_javascript env.Append(LINKFLAGS=["-Wl,-whole-archive", mono_lib_file, "-Wl,-no-whole-archive"]) @@ -281,10 +324,12 @@ def configure(env, env_mono): else: env.Append(LIBS=[mono_lib]) - if is_apple: + if is_macos: env.Append(LIBS=["iconv", "pthread"]) elif is_android: pass # Nothing + elif is_ios: + pass # Nothing, linking is delegated to the exported Xcode project elif is_javascript: env.Append(LIBS=["m", "rt", "dl", "pthread"]) else: @@ -344,6 +389,8 @@ def configure(env, env_mono): copy_mono_shared_libs(env, mono_root, None) elif is_javascript: pass # No data directory for this platform + elif is_ios: + pass # No data directory for this platform if copy_mono_root: if not mono_root: |