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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2020-06-15 21:29:16 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2020-06-15 21:29:16 +0200
commit54df72dcc6b60693234880e7b1e4dde3a8f082f5 (patch)
tree008ad3b3a1293ef42c3000cb572a1577c65e3366 /modules/mono/build_scripts
parent17af0104785eac9c416bb89989d82e2968f8ab8f (diff)
C#: Add VisualStudio support
Diffstat (limited to 'modules/mono/build_scripts')
-rw-r--r--modules/mono/build_scripts/godot_tools_build.py4
1 files changed, 3 insertions, 1 deletions
diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py
index 7391e8790d..3bbbf29d3b 100644
--- a/modules/mono/build_scripts/godot_tools_build.py
+++ b/modules/mono/build_scripts/godot_tools_build.py
@@ -15,7 +15,9 @@ def build_godot_tools(source, target, env):
from .solution_builder import build_solution
- build_solution(env, solution_path, build_config)
+ extra_msbuild_args = ["/p:GodotPlatform=" + env["platform"]]
+
+ build_solution(env, solution_path, build_config, extra_msbuild_args)
# No need to copy targets. The GodotTools csproj takes care of copying them.