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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2019-07-18 04:08:24 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2019-08-04 01:57:53 +0200
commit0b94203a79d3261d4cc3bbcdb3438a5a45c8c572 (patch)
treed36bb081a3bda748a55a996578efb650d78a06b2 /modules/mono/build_scripts
parent4b7b1b0d4acf8d49505a839a0aa745ce60641545 (diff)
C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
Diffstat (limited to 'modules/mono/build_scripts')
-rw-r--r--modules/mono/build_scripts/godot_tools_build.py10
1 files changed, 8 insertions, 2 deletions
diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py
index c47cfc8a38..35daa6d307 100644
--- a/modules/mono/build_scripts/godot_tools_build.py
+++ b/modules/mono/build_scripts/godot_tools_build.py
@@ -84,10 +84,16 @@ def build(env_mono):
source_filenames = ['GodotSharp.dll', 'GodotSharpEditor.dll']
sources = [os.path.join(editor_api_dir, filename) for filename in source_filenames]
- target_filenames = ['GodotTools.dll', 'GodotTools.BuildLogger.dll', 'GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll']
+ target_filenames = [
+ 'GodotTools.dll', 'GodotTools.IdeConnection.dll', 'GodotTools.BuildLogger.dll',
+ 'GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll'
+ ]
if env_mono['target'] == 'debug':
- target_filenames += ['GodotTools.pdb', 'GodotTools.BuildLogger.pdb', 'GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb']
+ target_filenames += [
+ 'GodotTools.pdb', 'GodotTools.IdeConnection.pdb', 'GodotTools.BuildLogger.pdb',
+ 'GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb'
+ ]
targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]