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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-07-18 04:08:24 +0200 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-08-04 01:57:53 +0200 |
commit | 0b94203a79d3261d4cc3bbcdb3438a5a45c8c572 (patch) | |
tree | d36bb081a3bda748a55a996578efb650d78a06b2 /modules/mono/build_scripts | |
parent | 4b7b1b0d4acf8d49505a839a0aa745ce60641545 (diff) |
C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
Diffstat (limited to 'modules/mono/build_scripts')
-rw-r--r-- | modules/mono/build_scripts/godot_tools_build.py | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py index c47cfc8a38..35daa6d307 100644 --- a/modules/mono/build_scripts/godot_tools_build.py +++ b/modules/mono/build_scripts/godot_tools_build.py @@ -84,10 +84,16 @@ def build(env_mono): source_filenames = ['GodotSharp.dll', 'GodotSharpEditor.dll'] sources = [os.path.join(editor_api_dir, filename) for filename in source_filenames] - target_filenames = ['GodotTools.dll', 'GodotTools.BuildLogger.dll', 'GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll'] + target_filenames = [ + 'GodotTools.dll', 'GodotTools.IdeConnection.dll', 'GodotTools.BuildLogger.dll', + 'GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll' + ] if env_mono['target'] == 'debug': - target_filenames += ['GodotTools.pdb', 'GodotTools.BuildLogger.pdb', 'GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb'] + target_filenames += [ + 'GodotTools.pdb', 'GodotTools.IdeConnection.pdb', 'GodotTools.BuildLogger.pdb', + 'GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb' + ] targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames] |