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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-30 15:07:00 +0200 |
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committer | GitHub <noreply@github.com> | 2020-03-30 15:07:00 +0200 |
commit | b383484e445b1554c811556181a7815e0308fd62 (patch) | |
tree | dc038e9d922bc93b2673c52f59fc1eaf862075e1 /modules/mono/build_scripts/godot_tools_build.py | |
parent | 0168709978154a89f137b44f33647e5d28a46250 (diff) | |
parent | 3644036fd3d8678ac44695cc49ae63c4aaeb1b97 (diff) |
Merge pull request #37421 from akien-mga/python-format-black
SCons: Format buildsystem files with psf/black
Diffstat (limited to 'modules/mono/build_scripts/godot_tools_build.py')
-rw-r--r-- | modules/mono/build_scripts/godot_tools_build.py | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py index 99341c631e..cffacf2577 100644 --- a/modules/mono/build_scripts/godot_tools_build.py +++ b/modules/mono/build_scripts/godot_tools_build.py @@ -8,30 +8,31 @@ from SCons.Script import Dir def build_godot_tools(source, target, env): # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str - module_dir = env['module_dir'] + module_dir = env["module_dir"] - solution_path = os.path.join(module_dir, 'editor/GodotTools/GodotTools.sln') - build_config = 'Debug' if env['target'] == 'debug' else 'Release' + solution_path = os.path.join(module_dir, "editor/GodotTools/GodotTools.sln") + build_config = "Debug" if env["target"] == "debug" else "Release" # Custom build target to make sure output is always copied to the data dir. - extra_build_args = ['/Target:Build;GodotTools:BuildAlwaysCopyToDataDir'] + extra_build_args = ["/Target:Build;GodotTools:BuildAlwaysCopyToDataDir"] + + from .solution_builder import build_solution, nuget_restore - from . solution_builder import build_solution, nuget_restore nuget_restore(env, solution_path) build_solution(env, solution_path, build_config, extra_build_args) # No need to copy targets. The GodotTools csproj takes care of copying them. def build(env_mono, api_sln_cmd): - assert env_mono['tools'] + assert env_mono["tools"] - output_dir = Dir('#bin').abspath - editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools') + output_dir = Dir("#bin").abspath + editor_tools_dir = os.path.join(output_dir, "GodotSharp", "Tools") - target_filenames = ['GodotTools.dll'] + target_filenames = ["GodotTools.dll"] - if env_mono['target'] == 'debug': - target_filenames += ['GodotTools.pdb'] + if env_mono["target"] == "debug": + target_filenames += ["GodotTools.pdb"] targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames] |