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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-03-27 16:31:56 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-03-27 16:36:44 +0200 |
commit | 331f1662df41b4e7afff30d2fe4019a413499c1c (patch) | |
tree | fe6d6777ae686494caf08be2f2f2272a81d7260f /modules/mono/build_scripts/godot_tools_build.py | |
parent | 0e528676683a0df96751fd0daa018e0818baa0e2 (diff) |
[Net] Drop is_connected_to_host for TCP and UDP.
The UDP method is now called `is_socket_connected` to limit confusion
with the actual host connection status which doesn't make sense in UDP.
The TCP method is completly dropped, use get_status instead.
The only one left is the WebSocketPeer one, which should be fine as is
for now.
Diffstat (limited to 'modules/mono/build_scripts/godot_tools_build.py')
0 files changed, 0 insertions, 0 deletions