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authorIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-02-27 21:57:46 +0100
committerIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-08-22 03:36:51 +0200
commite22dd3bc6a0934d26ba5c406505b2c60c43445fd (patch)
tree160b738f2a7bb1466177fe8c3184456221d65a67 /modules/mono/SdkPackageVersions.props
parent778007a358961f30ccadd738300a353edf0a0c51 (diff)
C#: Static marshaling for bindings and source generators
Previously, we added source generators for invoking/accessing methods, properties and fields in scripts. This freed us from the overhead of reflection. However, the generated code still used our dynamic marshaling functions, which do runtime type checking and box value types. This commit changes the bindings and source generators to include 'static' marshaling. Based on the types known at compile time, now we generate the appropriate marshaling call for each type.
Diffstat (limited to 'modules/mono/SdkPackageVersions.props')
-rw-r--r--modules/mono/SdkPackageVersions.props2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/SdkPackageVersions.props b/modules/mono/SdkPackageVersions.props
index 9947335b2f..50ef6d8d6c 100644
--- a/modules/mono/SdkPackageVersions.props
+++ b/modules/mono/SdkPackageVersions.props
@@ -2,6 +2,6 @@
<PropertyGroup>
<PackageFloatingVersion_Godot>4.0.*-*</PackageFloatingVersion_Godot>
<PackageVersion_Godot_NET_Sdk>4.0.0-dev7</PackageVersion_Godot_NET_Sdk>
- <PackageVersion_Godot_SourceGenerators>4.0.0-dev7</PackageVersion_Godot_SourceGenerators>
+ <PackageVersion_Godot_SourceGenerators>4.0.0-dev8</PackageVersion_Godot_SourceGenerators>
</PropertyGroup>
</Project>