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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-11-22 23:42:24 +0100 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-11-22 23:42:24 +0100 |
commit | ebdd2bc474f6bb3ff124755196fa116c4fd91385 (patch) | |
tree | bc8cef306a88510d05c99348eee319627ea68890 /modules/mono/SCsub | |
parent | 95f1f4e82a948f064bbbe32812a3f4b5c3c90bb7 (diff) |
Mono/C#: Prevent SCons from building API solutions in parallel
Diffstat (limited to 'modules/mono/SCsub')
-rw-r--r-- | modules/mono/SCsub | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/SCsub b/modules/mono/SCsub index a9afa7ccf6..457edfaeed 100644 --- a/modules/mono/SCsub +++ b/modules/mono/SCsub @@ -42,14 +42,14 @@ mono_configure.configure(env, env_mono) if env_mono['tools'] and env_mono['mono_glue']: import build_scripts.api_solution_build as api_solution_build - api_solution_build.build(env_mono) + api_sln_cmd = api_solution_build.build(env_mono) # Build GodotTools if env_mono['tools']: import build_scripts.godot_tools_build as godot_tools_build if env_mono['mono_glue']: - godot_tools_build.build(env_mono) + godot_tools_build.build(env_mono, api_sln_cmd) else: # Building without the glue sources so the Godot API solution may be missing. # GodotTools depends on the Godot API solution. As such, we will only build |