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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2019-11-22 23:42:24 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2019-11-22 23:42:24 +0100
commitebdd2bc474f6bb3ff124755196fa116c4fd91385 (patch)
treebc8cef306a88510d05c99348eee319627ea68890 /modules/mono/SCsub
parent95f1f4e82a948f064bbbe32812a3f4b5c3c90bb7 (diff)
Mono/C#: Prevent SCons from building API solutions in parallel
Diffstat (limited to 'modules/mono/SCsub')
-rw-r--r--modules/mono/SCsub4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/SCsub b/modules/mono/SCsub
index a9afa7ccf6..457edfaeed 100644
--- a/modules/mono/SCsub
+++ b/modules/mono/SCsub
@@ -42,14 +42,14 @@ mono_configure.configure(env, env_mono)
if env_mono['tools'] and env_mono['mono_glue']:
import build_scripts.api_solution_build as api_solution_build
- api_solution_build.build(env_mono)
+ api_sln_cmd = api_solution_build.build(env_mono)
# Build GodotTools
if env_mono['tools']:
import build_scripts.godot_tools_build as godot_tools_build
if env_mono['mono_glue']:
- godot_tools_build.build(env_mono)
+ godot_tools_build.build(env_mono, api_sln_cmd)
else:
# Building without the glue sources so the Godot API solution may be missing.
# GodotTools depends on the Godot API solution. As such, we will only build