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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-03-18 17:40:04 +0100 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-03-31 09:37:16 +0200 |
commit | 77dd06134504ce68cc79b879c4a28d76a2c975f8 (patch) | |
tree | a4551344d3914ce93cfc25590f3c7261a27d4ab5 /modules/mono/SCsub | |
parent | fa08437694d09f0d5ee594cb4fbe1ff72b074742 (diff) |
Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
Diffstat (limited to 'modules/mono/SCsub')
-rw-r--r-- | modules/mono/SCsub | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/modules/mono/SCsub b/modules/mono/SCsub index af77913b91..c723b210cb 100644 --- a/modules/mono/SCsub +++ b/modules/mono/SCsub @@ -47,5 +47,11 @@ env_mono.add_source_files(env.modules_sources, "glue/*.cpp") env_mono.add_source_files(env.modules_sources, "mono_gd/*.cpp") env_mono.add_source_files(env.modules_sources, "utils/*.cpp") +env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.cpp") + +if env["platform"] in ["osx", "iphone"]: + env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.mm") + env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.m") + if env["tools"]: env_mono.add_source_files(env.modules_sources, "editor/*.cpp") |