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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-10-23 09:25:16 +0200 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-10-23 10:54:49 +0200 |
commit | 64b5ee701070e26a90702d345a1ee3188024d7ac (patch) | |
tree | 8dbb69f9aab3f7bbf06c92fa76076df433460075 /modules/mono/SCsub | |
parent | d5073c6b4ce864f169e4e1ad18d411fe5928c766 (diff) |
C#: Make editor create NuGet fallback folder for Godot packages
Main benefits:
- Projects can be built offline. Previously you needed internet
access the first time building to download the packages.
- Changes to packages like Godot.NET.Sdk can be easily tested
before publishing. This was already possible but required
too many manual steps.
- First time builds are a bit faster, as the Sdk package doesn't
need to be downloaded. In practice, the package is very small
so it makes little difference.
Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the
recent changes regarding '.mono/' -> '.godot/mono/'.
Diffstat (limited to 'modules/mono/SCsub')
-rw-r--r-- | modules/mono/SCsub | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/modules/mono/SCsub b/modules/mono/SCsub index e8f3174a0a..3b94949470 100644 --- a/modules/mono/SCsub +++ b/modules/mono/SCsub @@ -40,6 +40,11 @@ if env_mono["tools"] and env_mono["mono_glue"] and env_mono["build_cil"]: godot_tools_build.build(env_mono, api_sln_cmd) + # Build Godot.NET.Sdk + import build_scripts.godot_net_sdk_build as godot_net_sdk_build + + godot_net_sdk_build.build(env_mono) + # Add sources env_mono.add_source_files(env.modules_sources, "*.cpp") |