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authorJuan Linietsky <reduzio@gmail.com>2019-06-15 23:45:24 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:27 +0100
commit9b0dd4f571ff431e23b9097e7f29746f4157be12 (patch)
treeaa18fc6803e8733f8f270666e691153c72b6066d /modules/mobile_vr
parent836c2109a0b1371653e3c82100199dfdabd47da9 (diff)
A lot of progress with canvas rendering, still far from working.
Diffstat (limited to 'modules/mobile_vr')
-rw-r--r--modules/mobile_vr/mobile_vr_interface.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index 22b708f206..97bc7945cd 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -426,11 +426,13 @@ void MobileVRInterface::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_t
eye_center.y = 0.0;
// unset our render target so we are outputting to our main screen by making RasterizerStorageGLES3::system_fbo our current FBO
+#if 0
VSG::rasterizer->set_current_render_target(RID());
// and output
VSG::rasterizer->output_lens_distorted_to_screen(p_render_target, dest, k1, k2, eye_center, oversample);
-};
+#endif
+}
void MobileVRInterface::process() {
_THREAD_SAFE_METHOD_