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authorJuan Linietsky <juan@godotengine.org>2020-03-04 13:36:09 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-03-26 15:49:39 +0100
commit8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889 (patch)
tree67b81f61ea79e83d7877c77a302592b9c849991e /modules/mobile_vr
parent9e08742de81b062c30b7984900a55d5150a4bd17 (diff)
Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
Diffstat (limited to 'modules/mobile_vr')
-rw-r--r--modules/mobile_vr/mobile_vr_interface.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index 2a4b761b73..1b253d3699 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "mobile_vr_interface.h"
-#include "core/input/input.h"
+#include "core/input/input_filter.h"
#include "core/os/os.h"
#include "servers/display_server.h"
#include "servers/visual/visual_server_globals.h"
@@ -118,7 +118,7 @@ void MobileVRInterface::set_position_from_sensors() {
float delta_time = (double)ticks_elapsed / 1000000.0;
// few things we need
- Input *input = Input::get_singleton();
+ InputFilter *input = InputFilter::get_singleton();
Vector3 down(0.0, -1.0, 0.0); // Down is Y negative
Vector3 north(0.0, 0.0, 1.0); // North is Z positive