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author | Thomas Herzog <therzog@mail.de> | 2018-08-06 18:26:17 +0200 |
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committer | Thomas Herzog <therzog@mail.de> | 2018-08-08 17:09:44 +0200 |
commit | 73fe08be2e378384d76ec48cf3647f2b950b52b3 (patch) | |
tree | 471c8878da39a66daef09366257a516902580bcf /modules/mobile_vr | |
parent | 6ffd2d3529eaac30031874c24aa1c97809166421 (diff) |
GLES2 refactors
This commit unhacks some parts of the 3D rendering.
Most notably:
- possibility to use negative texture units
(no longer weird manual index allocation for user samplers)
- refactoring of light code, now sorts in a different way,
should yield better performance
- fixes a crash while saving (because of "Illegal instruction" execution)
when using a decent compiler (clang, it's clang. Thanks GCC for not telling me about UB).
Diffstat (limited to 'modules/mobile_vr')
0 files changed, 0 insertions, 0 deletions