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authorRémi Verschelde <rverschelde@gmail.com>2020-04-28 15:19:37 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-04-28 15:19:49 +0200
commitfdf58a585839804c89798392dd93025dbe8654e4 (patch)
tree7e5fa3980a90d34d2f89f2b6c9adc392e890eeb6 /modules/mobile_vr/mobile_vr_interface.cpp
parent39f7a4092533a600eeada6638016af8bd4bd2271 (diff)
Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690.
Diffstat (limited to 'modules/mobile_vr/mobile_vr_interface.cpp')
-rw-r--r--modules/mobile_vr/mobile_vr_interface.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index 2f0a15f20b..48276c0d3d 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -29,7 +29,8 @@
/*************************************************************************/
#include "mobile_vr_interface.h"
-#include "core/input/input_filter.h"
+
+#include "core/input/input.h"
#include "core/os/os.h"
#include "servers/display_server.h"
#include "servers/rendering/rendering_server_globals.h"
@@ -118,7 +119,7 @@ void MobileVRInterface::set_position_from_sensors() {
float delta_time = (double)ticks_elapsed / 1000000.0;
// few things we need
- InputFilter *input = InputFilter::get_singleton();
+ Input *input = Input::get_singleton();
Vector3 down(0.0, -1.0, 0.0); // Down is Y negative
Vector3 north(0.0, 0.0, 1.0); // North is Z positive