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author | Bastiaan Olij <mux213@gmail.com> | 2021-06-27 21:51:30 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2021-10-19 21:17:04 +1100 |
commit | 96b707215dea18bce739c60f3486cceade4c4f4f (patch) | |
tree | 8be945764483894cbfff9adcba5caf9beb73862c /modules/mobile_vr/doc_classes | |
parent | 4387f9645b1f54755506804770ba15c6c9cd5094 (diff) |
Add support for returning the play area from XRInterface
Diffstat (limited to 'modules/mobile_vr/doc_classes')
-rw-r--r-- | modules/mobile_vr/doc_classes/MobileVRInterface.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/mobile_vr/doc_classes/MobileVRInterface.xml b/modules/mobile_vr/doc_classes/MobileVRInterface.xml index 04ba82ef51..18a77c8b8d 100644 --- a/modules/mobile_vr/doc_classes/MobileVRInterface.xml +++ b/modules/mobile_vr/doc_classes/MobileVRInterface.xml @@ -37,5 +37,6 @@ <member name="oversample" type="float" setter="set_oversample" getter="get_oversample" default="1.5"> The oversample setting. Because of the lens distortion we have to render our buffers at a higher resolution then the screen can natively handle. A value between 1.5 and 2.0 often provides good results but at the cost of performance. </member> + <member name="xr_play_area_mode" type="int" setter="set_play_area_mode" getter="get_play_area_mode" override="true" enum="XRInterface.PlayAreaMode" default="1" /> </members> </class> |