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authorBastiaan Olij <mux213@gmail.com>2021-06-27 21:51:30 +1000
committerBastiaan Olij <mux213@gmail.com>2021-10-19 21:17:04 +1100
commit96b707215dea18bce739c60f3486cceade4c4f4f (patch)
tree8be945764483894cbfff9adcba5caf9beb73862c /modules/mobile_vr/doc_classes
parent4387f9645b1f54755506804770ba15c6c9cd5094 (diff)
Add support for returning the play area from XRInterface
Diffstat (limited to 'modules/mobile_vr/doc_classes')
-rw-r--r--modules/mobile_vr/doc_classes/MobileVRInterface.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/mobile_vr/doc_classes/MobileVRInterface.xml b/modules/mobile_vr/doc_classes/MobileVRInterface.xml
index 04ba82ef51..18a77c8b8d 100644
--- a/modules/mobile_vr/doc_classes/MobileVRInterface.xml
+++ b/modules/mobile_vr/doc_classes/MobileVRInterface.xml
@@ -37,5 +37,6 @@
<member name="oversample" type="float" setter="set_oversample" getter="get_oversample" default="1.5">
The oversample setting. Because of the lens distortion we have to render our buffers at a higher resolution then the screen can natively handle. A value between 1.5 and 2.0 often provides good results but at the cost of performance.
</member>
+ <member name="xr_play_area_mode" type="int" setter="set_play_area_mode" getter="get_play_area_mode" override="true" enum="XRInterface.PlayAreaMode" default="1" />
</members>
</class>