diff options
author | Juan Linietsky <reduzio@gmail.com> | 2023-01-22 15:45:45 +0100 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2023-01-22 15:45:45 +0100 |
commit | 6a87cdf6d2ad22f8a991a55a660a1ec05a113fb3 (patch) | |
tree | e419e15076cd63c134a6ac5e843be247b9f2fcea /modules/minimp3 | |
parent | cd031fd31a8fdcdae1e93d1b20caf93230f0ac59 (diff) |
Disable OGG and MP3 looping by default on import
* From Godot 4.0 onwards, proper music looping is supported which requires setting the BPM and then the loop point in beats.
* As such, importing with loop by default does not serve much of a purpose. Its annoying to disable for SFX or clips that do not loop and it also requires manual intervention to loop music.
* This way, it should work out of the box for any sound effect or non looping audio clip, and manual work is required anyway for looping music.
Diffstat (limited to 'modules/minimp3')
-rw-r--r-- | modules/minimp3/resource_importer_mp3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/minimp3/resource_importer_mp3.cpp b/modules/minimp3/resource_importer_mp3.cpp index 6a04e40c73..4e56120ec6 100644 --- a/modules/minimp3/resource_importer_mp3.cpp +++ b/modules/minimp3/resource_importer_mp3.cpp @@ -71,7 +71,7 @@ String ResourceImporterMP3::get_preset_name(int p_idx) const { } void ResourceImporterMP3::get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset) const { - r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "loop"), true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "loop"), false)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "loop_offset"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "bpm", PROPERTY_HINT_RANGE, "0,400,0.01,or_greater"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "beat_count", PROPERTY_HINT_RANGE, "0,512,or_greater"), 0)); |