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author | reduz <reduzio@gmail.com> | 2020-12-12 09:06:59 -0300 |
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committer | reduz <reduzio@gmail.com> | 2020-12-13 21:29:51 -0300 |
commit | 77a045e902db9f5f0ea7961e827c337541a6436c (patch) | |
tree | 130452bd4eac202fa580269c3877a46e76cd8bda /modules/meshoptimizer/SCsub | |
parent | 06314c1b0e8100546a53cf2786fa244c5d19af6f (diff) |
Rework Mesh handling on scene importing.
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer.
-Integrated MeshOptimizer
-Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
Diffstat (limited to 'modules/meshoptimizer/SCsub')
-rw-r--r-- | modules/meshoptimizer/SCsub | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/modules/meshoptimizer/SCsub b/modules/meshoptimizer/SCsub new file mode 100644 index 0000000000..3b1a5f917e --- /dev/null +++ b/modules/meshoptimizer/SCsub @@ -0,0 +1,34 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_meshoptimizer = env_modules.Clone() + +# Thirdparty source files +thirdparty_dir = "#thirdparty/meshoptimizer/" +thirdparty_sources = [ + "allocator.cpp", + "clusterizer.cpp", + "indexcodec.cpp", + "indexgenerator.cpp", + "overdrawanalyzer.cpp", + "overdrawoptimizer.cpp", + "simplifier.cpp", + "spatialorder.cpp", + "stripifier.cpp", + "vcacheanalyzer.cpp", + "vcacheoptimizer.cpp", + "vertexcodec.cpp", + "vertexfilter.cpp", + "vfetchanalyzer.cpp", + "vfetchoptimizer.cpp", +] +thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] + + +env_thirdparty = env_meshoptimizer.Clone() +env_thirdparty.disable_warnings() +env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + +env_modules.add_source_files(env.modules_sources, ["register_types.cpp"]) |