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authorreduz <reduzio@gmail.com>2021-04-09 17:57:37 -0300
committerreduz <reduzio@gmail.com>2021-04-10 13:09:22 -0300
commite67c63108b63c54215384b3cc5c75592136a3183 (patch)
tree5b92b3a2db17fe3a50e5042e1d5d94a846e635dc /modules/mbedtls
parent81fc9fa1dc9162cb50e77ab5f7d7085eb3c4bc9e (diff)
Add marshalling to PackedByteArray
-Decode/Encode functions for u8,s8,u16,s16,u32,s32,u64,s64,half,float,double,variant -Improved binder template to allow this Given in Godot 4.0 PackedByteArray is passed as reference, it is now possible to have these functions there, which makes the most sense.
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