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author | Holger Dammertz <holger.dammertz@googlemail.com> | 2019-08-16 19:33:22 +0200 |
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committer | Holger Dammertz <holger.dammertz@googlemail.com> | 2019-08-17 14:01:55 +0200 |
commit | 8fb80788dfd41345a5dc67cc5ffd23b9f024649f (patch) | |
tree | 0d6593e0143cc1f8867c183856fad79ea272f5bd /modules/mbedtls | |
parent | de8ce3e625e74833aec6a5d165e7e82100a1dbf3 (diff) |
changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this fixes a rendering issue on oculus quest and does not change the computation as the vector is normalized afterwards.
Adapted the comment above the code to reflect the change made as it already mentioned that z could be set to 1.
Diffstat (limited to 'modules/mbedtls')
0 files changed, 0 insertions, 0 deletions