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authorHolger Dammertz <holger.dammertz@googlemail.com>2019-08-16 19:33:22 +0200
committerHolger Dammertz <holger.dammertz@googlemail.com>2019-08-17 14:01:55 +0200
commit8fb80788dfd41345a5dc67cc5ffd23b9f024649f (patch)
tree0d6593e0143cc1f8867c183856fad79ea272f5bd /modules/mbedtls
parentde8ce3e625e74833aec6a5d165e7e82100a1dbf3 (diff)
changed the constant scale of cube_normal to -1.0 instead of -1000000.0; this fixes a rendering issue on oculus quest and does not change the computation as the vector is normalized afterwards.
Adapted the comment above the code to reflect the change made as it already mentioned that z could be set to 1.
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