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author | reduz <reduzio@gmail.com> | 2021-04-09 17:57:37 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-04-10 13:09:22 -0300 |
commit | e67c63108b63c54215384b3cc5c75592136a3183 (patch) | |
tree | 5b92b3a2db17fe3a50e5042e1d5d94a846e635dc /modules/lightmapper_rd/lm_raster.glsl | |
parent | 81fc9fa1dc9162cb50e77ab5f7d7085eb3c4bc9e (diff) |
Add marshalling to PackedByteArray
-Decode/Encode functions for u8,s8,u16,s16,u32,s32,u64,s64,half,float,double,variant
-Improved binder template to allow this
Given in Godot 4.0 PackedByteArray is passed as reference, it is now possible to have these functions there, which makes the most sense.
Diffstat (limited to 'modules/lightmapper_rd/lm_raster.glsl')
0 files changed, 0 insertions, 0 deletions