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authorreduz <reduzio@gmail.com>2021-04-09 17:57:37 -0300
committerreduz <reduzio@gmail.com>2021-04-10 13:09:22 -0300
commite67c63108b63c54215384b3cc5c75592136a3183 (patch)
tree5b92b3a2db17fe3a50e5042e1d5d94a846e635dc /modules/lightmapper_rd/lm_raster.glsl
parent81fc9fa1dc9162cb50e77ab5f7d7085eb3c4bc9e (diff)
Add marshalling to PackedByteArray
-Decode/Encode functions for u8,s8,u16,s16,u32,s32,u64,s64,half,float,double,variant -Improved binder template to allow this Given in Godot 4.0 PackedByteArray is passed as reference, it is now possible to have these functions there, which makes the most sense.
Diffstat (limited to 'modules/lightmapper_rd/lm_raster.glsl')
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