summaryrefslogtreecommitdiff
path: root/modules/lightmapper_rd/lightmapper_rd.h
diff options
context:
space:
mode:
authorRémi Verschelde <remi@verschelde.fr>2021-10-19 13:23:22 +0200
committerGitHub <noreply@github.com>2021-10-19 13:23:22 +0200
commit9471de7e000a33f6a410f05b4628c9fe5c60ad9c (patch)
treef3cec1ecafb785c65a37bc3cb4db0a34843681d5 /modules/lightmapper_rd/lightmapper_rd.h
parentbc0b7028742fbb337d7549f49460a726fb2930b4 (diff)
parent5465ef83cb16634de54f3aba0bd9d28cdc450590 (diff)
Merge pull request #53081 from williamd67/GPULightmapper-first-dilate-than-denoise
Diffstat (limited to 'modules/lightmapper_rd/lightmapper_rd.h')
-rw-r--r--modules/lightmapper_rd/lightmapper_rd.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h
index a6a3740051..e1657b2069 100644
--- a/modules/lightmapper_rd/lightmapper_rd.h
+++ b/modules/lightmapper_rd/lightmapper_rd.h
@@ -36,6 +36,7 @@
#include "scene/resources/mesh.h"
#include "servers/rendering/rendering_device.h"
+class RDShaderFile;
class LightmapperRD : public Lightmapper {
GDCLASS(LightmapperRD, Lightmapper)
@@ -231,6 +232,8 @@ class LightmapperRD : public Lightmapper {
void _create_acceleration_structures(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, AABB &bounds, int grid_size, Vector<Probe> &probe_positions, GenerateProbes p_generate_probes, Vector<int> &slice_triangle_count, Vector<int> &slice_seam_count, RID &vertex_buffer, RID &triangle_buffer, RID &lights_buffer, RID &triangle_cell_indices_buffer, RID &probe_positions_buffer, RID &grid_texture, RID &seams_buffer, BakeStepFunc p_step_function, void *p_bake_userdata);
void _raster_geometry(RenderingDevice *rd, Size2i atlas_size, int atlas_slices, int grid_size, AABB bounds, float p_bias, Vector<int> slice_triangle_count, RID position_tex, RID unocclude_tex, RID normal_tex, RID raster_depth_buffer, RID rasterize_shader, RID raster_base_uniform);
+ BakeError _dilate(RenderingDevice *rd, Ref<RDShaderFile> &compute_shader, RID &compute_base_uniform_set, PushConstant &push_constant, RID &source_light_tex, RID &dest_light_tex, const Size2i &atlas_size, int atlas_slices);
+
public:
virtual void add_mesh(const MeshData &p_mesh) override;
virtual void add_directional_light(bool p_static, const Vector3 &p_direction, const Color &p_color, float p_energy, float p_angular_distance) override;