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author | William Deurwaarder <william.git@xs4all.nl> | 2021-09-11 14:02:37 +0200 |
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committer | William Deurwaarder <william.git@xs4all.nl> | 2021-09-11 14:02:37 +0200 |
commit | e11dd6500a50c47e4f2d7c19813d4ba5c5533235 (patch) | |
tree | f3c792cd6d86a98d86a91e9947a2d1424a4317d7 /modules/lightmapper_rd/SCsub | |
parent | 43e96e0c652cd2ed41a1b9dfb7989ff272607a88 (diff) |
GPULightmapper's triangles and their bounding box will be in-sync
Previously the bounding boxes and triangles were maintained in two separate
arrays (Vectors). As the triangle vector was sorted and the bounding-box array
was not , the order of both arrays differed. This meant that the index in one
was different than the other, which caused lookup issues.
To prevent this, the bounding-box is now part of the triangle structure so that
there is a single structure that cannot become out-of-sync anymore.
Diffstat (limited to 'modules/lightmapper_rd/SCsub')
-rw-r--r-- | modules/lightmapper_rd/SCsub | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/lightmapper_rd/SCsub b/modules/lightmapper_rd/SCsub index 2f04f1833e..5cc9d8ee8b 100644 --- a/modules/lightmapper_rd/SCsub +++ b/modules/lightmapper_rd/SCsub @@ -7,6 +7,9 @@ env_lightmapper_rd = env_modules.Clone() env_lightmapper_rd.GLSL_HEADER("lm_raster.glsl") env_lightmapper_rd.GLSL_HEADER("lm_compute.glsl") env_lightmapper_rd.GLSL_HEADER("lm_blendseams.glsl") +env_lightmapper_rd.Depends("lm_raster.glsl.gen.h", "lm_common_inc.glsl") +env_lightmapper_rd.Depends("lm_compute.glsl.gen.h", "lm_common_inc.glsl") +env_lightmapper_rd.Depends("lm_blendseams.glsl.gen.h", "lm_common_inc.glsl") # Godot source files env_lightmapper_rd.add_source_files(env.modules_sources, "*.cpp") |