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author | Juan Linietsky <reduzio@gmail.com> | 2020-05-01 09:34:23 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-05-10 15:59:09 -0300 |
commit | 1bea8e1eacc68bcedbd3f207395bccf11011dae2 (patch) | |
tree | b75303a69491978c1e13360a3e6f355c5234dfe0 /modules/lightmapper_rd/SCsub | |
parent | 6a0473bcc23c096ef9ee929632a209761c2668f6 (diff) |
New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
Diffstat (limited to 'modules/lightmapper_rd/SCsub')
-rw-r--r-- | modules/lightmapper_rd/SCsub | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/modules/lightmapper_rd/SCsub b/modules/lightmapper_rd/SCsub new file mode 100644 index 0000000000..2f04f1833e --- /dev/null +++ b/modules/lightmapper_rd/SCsub @@ -0,0 +1,12 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_lightmapper_rd = env_modules.Clone() +env_lightmapper_rd.GLSL_HEADER("lm_raster.glsl") +env_lightmapper_rd.GLSL_HEADER("lm_compute.glsl") +env_lightmapper_rd.GLSL_HEADER("lm_blendseams.glsl") + +# Godot source files +env_lightmapper_rd.add_source_files(env.modules_sources, "*.cpp") |