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authorJuan Linietsky <reduzio@gmail.com>2020-05-01 09:34:23 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-05-10 15:59:09 -0300
commit1bea8e1eacc68bcedbd3f207395bccf11011dae2 (patch)
treeb75303a69491978c1e13360a3e6f355c5234dfe0 /modules/lightmapper_rd/SCsub
parent6a0473bcc23c096ef9ee929632a209761c2668f6 (diff)
New lightmapper
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
Diffstat (limited to 'modules/lightmapper_rd/SCsub')
-rw-r--r--modules/lightmapper_rd/SCsub12
1 files changed, 12 insertions, 0 deletions
diff --git a/modules/lightmapper_rd/SCsub b/modules/lightmapper_rd/SCsub
new file mode 100644
index 0000000000..2f04f1833e
--- /dev/null
+++ b/modules/lightmapper_rd/SCsub
@@ -0,0 +1,12 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_modules")
+
+env_lightmapper_rd = env_modules.Clone()
+env_lightmapper_rd.GLSL_HEADER("lm_raster.glsl")
+env_lightmapper_rd.GLSL_HEADER("lm_compute.glsl")
+env_lightmapper_rd.GLSL_HEADER("lm_blendseams.glsl")
+
+# Godot source files
+env_lightmapper_rd.add_source_files(env.modules_sources, "*.cpp")