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authorRémi Verschelde <rverschelde@gmail.com>2018-09-28 13:29:52 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-09-28 14:07:39 +0200
commit3a2ca68af3c8bafe9f60f09bd8fece894fe3a925 (patch)
treec33aa8ccee82b26d868fbc91abed94e2480864c2 /modules/jpg
parent243bdc4524ddcf8ac6bef03c378e14fe7bb263b8 (diff)
SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects.
Diffstat (limited to 'modules/jpg')
-rw-r--r--modules/jpg/SCsub5
1 files changed, 4 insertions, 1 deletions
diff --git a/modules/jpg/SCsub b/modules/jpg/SCsub
index e72dc6a1ca..d5f87905eb 100644
--- a/modules/jpg/SCsub
+++ b/modules/jpg/SCsub
@@ -13,8 +13,11 @@ thirdparty_sources = [
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
-env_jpg.add_source_files(env.modules_sources, thirdparty_sources)
env_jpg.Append(CPPPATH=[thirdparty_dir])
+env_thirdparty = env_jpg.Clone()
+env_thirdparty.disable_warnings()
+env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
+
# Godot's own source files
env_jpg.add_source_files(env.modules_sources, "*.cpp")