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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-28 13:29:52 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-09-28 14:07:39 +0200 |
commit | 3a2ca68af3c8bafe9f60f09bd8fece894fe3a925 (patch) | |
tree | c33aa8ccee82b26d868fbc91abed94e2480864c2 /modules/jpg | |
parent | 243bdc4524ddcf8ac6bef03c378e14fe7bb263b8 (diff) |
SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
Diffstat (limited to 'modules/jpg')
-rw-r--r-- | modules/jpg/SCsub | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/modules/jpg/SCsub b/modules/jpg/SCsub index e72dc6a1ca..d5f87905eb 100644 --- a/modules/jpg/SCsub +++ b/modules/jpg/SCsub @@ -13,8 +13,11 @@ thirdparty_sources = [ ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] -env_jpg.add_source_files(env.modules_sources, thirdparty_sources) env_jpg.Append(CPPPATH=[thirdparty_dir]) +env_thirdparty = env_jpg.Clone() +env_thirdparty.disable_warnings() +env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + # Godot's own source files env_jpg.add_source_files(env.modules_sources, "*.cpp") |