diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2016-10-13 18:54:00 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2016-10-15 11:50:41 +0200 |
commit | da09c6131bcdace7e8e62c3dabc62890e9564c97 (patch) | |
tree | e279b0e14a93ff546ab5eb427eeb1c65c9befe6a /modules/jpg/SCsub | |
parent | 422196759f93df249db38619f136cabd5dcf42cd (diff) |
modules: Clone env in each module
This allows to pass include paths and flags only to a given thirdparty
library, thus preventing conflicts between their files (e.g. between
opus and openssl which both provide modes.h.
This also has the nice effect of making the compilation command smaller
for each module as it no longer related to all other modules, only the
final linking brings them together.
This however requires adding manually the ogg include path in opus
and vorbis when building against the builtin ogg, since it is no longer
in the global env.
Also simplified template 'thirdparty_<module>_sources' to
'thirdparty_sources'.
"Core" modules like cscript, gdscript, gridmap, ik and virtual_script
still use the main env_modules, but it could be changed if need be.
Diffstat (limited to 'modules/jpg/SCsub')
-rw-r--r-- | modules/jpg/SCsub | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/modules/jpg/SCsub b/modules/jpg/SCsub index 409a8b52d0..258fd2f4ad 100644 --- a/modules/jpg/SCsub +++ b/modules/jpg/SCsub @@ -1,19 +1,18 @@ Import('env') Import('env_modules') +env_jpg = env_modules.Clone() + # Thirdparty source files # Not unbundled for now as they are not commonly available as shared library thirdparty_dir = "#thirdparty/jpeg-compressor/" -thirdparty_jpg_sources = [ +thirdparty_sources = [ "jpgd.cpp", ] -thirdparty_jpg_sources = [thirdparty_dir + file for file in thirdparty_jpg_sources] +thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] -env_modules.add_source_files(env.modules_sources, thirdparty_jpg_sources) -env_modules.Append(CPPPATH = [thirdparty_dir]) +env_jpg.add_source_files(env.modules_sources, thirdparty_sources) +env_jpg.Append(CPPPATH = [thirdparty_dir]) # Godot's own source files -env_modules.add_source_files(env.modules_sources, "*.cpp") - -Export('env_modules') -Export('env') +env_jpg.add_source_files(env.modules_sources, "*.cpp") |