diff options
author | Sergey Minakov <naithar@icloud.com> | 2020-08-13 18:24:39 +0300 |
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committer | Sergey Minakov <naithar@icloud.com> | 2020-11-10 16:28:29 +0300 |
commit | 30783d57ccf6f368f21a84e408f56b86d05cba2b (patch) | |
tree | 7af4591c589b1393a31599cbad19490893fcc5f1 /modules/inappstore/SCsub | |
parent | 03ae26bb74c0b713fe2132c5b003ae41e366746c (diff) |
iOS Modules: separate main platform code from modules
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
Diffstat (limited to 'modules/inappstore/SCsub')
-rw-r--r-- | modules/inappstore/SCsub | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/modules/inappstore/SCsub b/modules/inappstore/SCsub new file mode 100644 index 0000000000..cee6a256d5 --- /dev/null +++ b/modules/inappstore/SCsub @@ -0,0 +1,15 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_inappstore = env_modules.Clone() + +# (iOS) Enable module support +env_inappstore.Append(CCFLAGS=["-fmodules", "-fcxx-modules"]) + +# (iOS) Build as separate static library +modules_sources = [] +env_inappstore.add_source_files(modules_sources, "*.cpp") +env_inappstore.add_source_files(modules_sources, "*.mm") +mod_lib = env_modules.add_library("#bin/libgodot_inappstore_module" + env["LIBSUFFIX"], modules_sources) |