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authorJuan Linietsky <reduzio@gmail.com>2017-05-28 21:46:48 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-05-28 21:48:05 -0300
commitbb20f230ad307a2a5f18c03bece3793d29ae208a (patch)
treeb217d7c10054e23b0f456acee41bc208dc12bfdf /modules/hdr/SCsub
parent06fc9637966dafe8e06e1d4f823bf9e8b3475c97 (diff)
-Added .hdr format support
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
Diffstat (limited to 'modules/hdr/SCsub')
-rw-r--r--modules/hdr/SCsub9
1 files changed, 9 insertions, 0 deletions
diff --git a/modules/hdr/SCsub b/modules/hdr/SCsub
new file mode 100644
index 0000000000..c960e8126b
--- /dev/null
+++ b/modules/hdr/SCsub
@@ -0,0 +1,9 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_hdr = env_modules.Clone()
+
+# Godot's own source files
+env_hdr.add_source_files(env.modules_sources, "*.cpp")