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authorJuan Linietsky <reduzio@gmail.com>2015-09-20 13:03:46 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-09-20 13:03:46 -0300
commit83d9a692be648668b5b363f2424c619e15639843 (patch)
tree387b30810994b282c795fdd011f53f0b7eb93ace /modules/gridmap
parent3f9e5afe68df1e3b4bcf34a21468ed55a57a7973 (diff)
parent889d21e0049a0e84d6d44db9b80193f93fd62f17 (diff)
Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
Diffstat (limited to 'modules/gridmap')
-rw-r--r--modules/gridmap/grid_map.cpp71
-rw-r--r--modules/gridmap/grid_map.h2
2 files changed, 70 insertions, 3 deletions
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 4f0daf329f..ad7c392cd0 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -34,7 +34,7 @@
#include "scene/3d/baked_light_instance.h"
#include "io/marshalls.h"
#include "scene/scene_string_names.h"
-
+#include "os/os.h"
bool GridMap::_set(const StringName& p_name, const Variant& p_value) {
@@ -393,8 +393,12 @@ void GridMap::set_cell_item(int p_x,int p_y,int p_z, int p_item,int p_rot){
if (g.items.empty()) {
PhysicsServer::get_singleton()->free(g.static_body);
+ if (g.collision_debug.is_valid()) {
+ PhysicsServer::get_singleton()->free(g.collision_debug);
+ PhysicsServer::get_singleton()->free(g.collision_debug_instance);
+ }
- memdelete(&g);
+ memdelete(&g);
octant_map.erase(octantkey);
} else {
@@ -422,6 +426,20 @@ void GridMap::set_cell_item(int p_x,int p_y,int p_z, int p_item,int p_rot){
if (is_inside_world())
PhysicsServer::get_singleton()->body_set_space(g->static_body,get_world()->get_space());
+ SceneTree *st=SceneTree::get_singleton();
+
+ if (st && st->is_debugging_collisions_hint()) {
+
+ g->collision_debug=VisualServer::get_singleton()->mesh_create();
+ g->collision_debug_instance=VisualServer::get_singleton()->instance_create();
+ VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance,g->collision_debug);
+ if (is_inside_world()) {
+ VisualServer::get_singleton()->instance_set_scenario(g->collision_debug_instance,get_world()->get_scenario());
+ VisualServer::get_singleton()->instance_set_transform(g->collision_debug_instance,get_global_transform());
+ }
+
+ }
+
octant_map[octantkey]=g;
}
@@ -512,6 +530,13 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
//print_line("BODYPOS: "+get_global_transform());
+ if (g.collision_debug_instance.is_valid()) {
+ VS::get_singleton()->instance_set_scenario(g.collision_debug_instance,get_world()->get_scenario());
+ VS::get_singleton()->instance_set_transform(g.collision_debug_instance,get_global_transform());
+ if (area_map.has(p_key.area)) {
+ VS::get_singleton()->instance_set_room(g.collision_debug_instance,area_map[p_key.area]->instance);
+ }
+ }
if (g.baked.is_valid()) {
Transform xf = get_global_transform();
@@ -545,6 +570,10 @@ void GridMap::_octant_transform(const OctantKey &p_key) {
Octant&g = *octant_map[p_key];
PhysicsServer::get_singleton()->body_set_state(g.static_body,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
+ if (g.collision_debug_instance.is_valid()) {
+ VS::get_singleton()->instance_set_transform(g.collision_debug_instance,get_global_transform());
+ }
+
if (g.baked.is_valid()) {
Transform xf = get_global_transform();
@@ -572,6 +601,13 @@ void GridMap::_octant_update(const OctantKey &p_key) {
PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
+ if (g.collision_debug.is_valid()) {
+
+ VS::get_singleton()->mesh_clear(g.collision_debug);
+ }
+
+ DVector<Vector3> col_debug;
+
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
Octant::ItemInstances &ii=E->get();
@@ -609,6 +645,7 @@ void GridMap::_octant_update(const OctantKey &p_key) {
xform.basis.scale(Vector3(cell_scale,cell_scale,cell_scale));
ii.multimesh->set_instance_transform(idx,xform);
+ //ii.multimesh->set_instance_transform(idx,Transform() );
ii.multimesh->set_instance_color(idx,Color(1,1,1,1));
//print_line("MMINST: "+xform);
@@ -624,8 +661,11 @@ void GridMap::_octant_update(const OctantKey &p_key) {
if (ii.shape.is_valid()) {
PhysicsServer::get_singleton()->body_add_shape(g.static_body,ii.shape->get_rid(),xform);
- // print_line("PHIS x: "+xform);
+ if (g.collision_debug.is_valid()) {
+ ii.shape->add_vertices_to_array(col_debug,xform);
+ }
+ // print_line("PHIS x: "+xform);
}
idx++;
@@ -636,6 +676,20 @@ void GridMap::_octant_update(const OctantKey &p_key) {
}
+ if (col_debug.size()) {
+
+
+ Array arr;
+ arr.resize(VS::ARRAY_MAX);
+ arr[VS::ARRAY_VERTEX]=col_debug;
+
+ VS::get_singleton()->mesh_add_surface(g.collision_debug,VS::PRIMITIVE_LINES,arr);
+ SceneTree *st=SceneTree::get_singleton();
+ if (st) {
+ VS::get_singleton()->mesh_surface_set_material( g.collision_debug, 0,st->get_debug_collision_material()->get_rid() );
+ }
+ }
+
g.dirty=false;
}
@@ -656,6 +710,12 @@ void GridMap::_octant_exit_world(const OctantKey &p_key) {
}
+ if (g.collision_debug_instance.is_valid()) {
+
+ VS::get_singleton()->instance_set_room(g.collision_debug_instance,RID());
+ VS::get_singleton()->instance_set_scenario(g.collision_debug_instance,RID());
+ }
+
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance,RID());
@@ -959,6 +1019,11 @@ void GridMap::_clear_internal(bool p_keep_areas) {
if (E->get()->bake_instance.is_valid())
VS::get_singleton()->free(E->get()->bake_instance);
+ if (E->get()->collision_debug.is_valid())
+ VS::get_singleton()->free(E->get()->collision_debug);
+ if (E->get()->collision_debug_instance.is_valid())
+ VS::get_singleton()->free(E->get()->collision_debug_instance);
+
PhysicsServer::get_singleton()->free(E->get()->static_body);
memdelete(E->get());
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index dff9fe3d68..9d3b1dcf95 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -93,6 +93,8 @@ class GridMap : public Spatial {
Ref<Mesh> baked;
RID bake_instance;
+ RID collision_debug;
+ RID collision_debug_instance;
bool dirty;
RID static_body;