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authorJuan Linietsky <reduzio@gmail.com>2019-09-14 00:37:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 12:01:22 +0100
commit6deffa62fbd1e91873afa663630b788b9ffabee3 (patch)
treee77c1a67c8b8ddb64429280131502f64c8cd8e8c /modules/gridmap
parent9d7b7f931b6924399903e4954a0c32d59c15d4c3 (diff)
Several fixes to 3D rendering, and multimesh implementation.
Diffstat (limited to 'modules/gridmap')
-rw-r--r--modules/gridmap/grid_map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 1e73a715db..7fe58f8ce7 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -514,7 +514,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
Octant::MultimeshInstance mmi;
RID mm = VS::get_singleton()->multimesh_create();
- VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
+ VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D);
VS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
int idx = 0;