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author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2020-11-26 20:00:03 +0100 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2020-11-26 20:11:00 +0100 |
commit | 4eb328623031212e4baa5c7eb63c586929910524 (patch) | |
tree | 5642a59423b25392bc21e75528af2d922fbec41d /modules/gridmap | |
parent | e79162ec4e7f7813a38d5df3b508a6dce65bb6d4 (diff) |
Put misc. 3D tool visible instances on their own layer
This makes that visible stuff invisible to ReflectionProbes, whose preview in the editor shouldn't involve them.
Diffstat (limited to 'modules/gridmap')
-rw-r--r-- | modules/gridmap/grid_map_editor_plugin.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 0e6ec7f520..cda217acf0 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -1030,11 +1030,15 @@ void GridMapEditor::_notification(int p_what) { for (int i = 0; i < 3; i++) { grid[i] = RS::get_singleton()->mesh_create(); grid_instance[i] = RS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario()); + RenderingServer::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << Node3DEditorViewport::MISC_TOOL_LAYER); selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world_3d()->get_scenario()); + RenderingServer::get_singleton()->instance_set_layer_mask(selection_level_instance[i], 1 << Node3DEditorViewport::MISC_TOOL_LAYER); } selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world_3d()->get_scenario()); + RenderingServer::get_singleton()->instance_set_layer_mask(selection_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER); paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world_3d()->get_scenario()); + RenderingServer::get_singleton()->instance_set_layer_mask(paste_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER); _update_selection_transform(); _update_paste_indicator(); |