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authorreduz <reduzio@gmail.com>2021-02-10 17:18:45 -0300
committerreduz <reduzio@gmail.com>2021-02-10 19:31:24 -0300
commit1aa2823fa32c7a4b41d806418ec99949fc44ffb3 (patch)
tree7edbd352cf34d87b4d8e604c1730251c38131e19 /modules/gridmap
parente8f73124a7d97abc94cea3cf7fe5b5614f61a448 (diff)
Removed _change_notify
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now.
Diffstat (limited to 'modules/gridmap')
-rw-r--r--modules/gridmap/grid_map.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index cec0408328..e7c252dc53 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -189,7 +189,6 @@ void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) {
}
_recreate_octant_data();
- _change_notify("mesh_library");
}
Ref<MeshLibrary> GridMap::get_mesh_library() const {
@@ -701,8 +700,6 @@ void GridMap::_update_visibility() {
return;
}
- _change_notify("visible");
-
for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) {
Octant *octant = e->value();
for (int i = 0; i < octant->multimesh_instances.size(); i++) {