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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-03-17 09:18:54 +0100
committerGitHub <noreply@github.com>2021-03-17 09:18:54 +0100
commit08ca4184f407419f4265bdc0add21ac2e78bef7e (patch)
tree9dcd4f5877e049c34b7d0fc44b85b93872b49d09 /modules/gridmap
parent9ca0d66a3b51084eb528a85e133d9037b21bdd09 (diff)
parentac7073f58655094d08daf59e3b1b36946c5ee02b (diff)
Merge pull request #47024 from groud/navigation
Allow Navigation to be more flexible
Diffstat (limited to 'modules/gridmap')
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 25776b1f6d..9b6fa138e5 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -214,12 +214,12 @@
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The physics layers this GridMap detects collisions in. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
- <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
- The navigation layers the GridMap generates its navigable regions in.
- </member>
<member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library">
The assigned [MeshLibrary].
</member>
+ <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
+ The navigation layers the GridMap generates its navigable regions in.
+ </member>
</members>
<signals>
<signal name="cell_size_changed">