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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-03-17 09:18:54 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-17 09:18:54 +0100 |
commit | 08ca4184f407419f4265bdc0add21ac2e78bef7e (patch) | |
tree | 9dcd4f5877e049c34b7d0fc44b85b93872b49d09 /modules/gridmap | |
parent | 9ca0d66a3b51084eb528a85e133d9037b21bdd09 (diff) | |
parent | ac7073f58655094d08daf59e3b1b36946c5ee02b (diff) |
Merge pull request #47024 from groud/navigation
Allow Navigation to be more flexible
Diffstat (limited to 'modules/gridmap')
-rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 25776b1f6d..9b6fa138e5 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -214,12 +214,12 @@ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> The physics layers this GridMap detects collisions in. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> - <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> - The navigation layers the GridMap generates its navigable regions in. - </member> <member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library"> The assigned [MeshLibrary]. </member> + <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> + The navigation layers the GridMap generates its navigable regions in. + </member> </members> <signals> <signal name="cell_size_changed"> |