diff options
author | Juan Linietsky <reduzio@gmail.com> | 2019-09-15 01:01:52 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 12:01:24 +0100 |
commit | dd3682e5feb433117fbf62c363c7ba6ff214f8fa (patch) | |
tree | ebe83f2fb472140c4ae267fd5f4a7db7525acbc1 /modules/gridmap/grid_map_editor_plugin.cpp | |
parent | 6deffa62fbd1e91873afa663630b788b9ffabee3 (diff) |
Modernized default 3D material, fixes material bugs.
Diffstat (limited to 'modules/gridmap/grid_map_editor_plugin.cpp')
-rw-r--r-- | modules/gridmap/grid_map_editor_plugin.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 7b846569dc..2144ff264f 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -1446,8 +1446,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { inner_mat.instance(); inner_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.2)); - inner_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); - inner_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); + inner_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + inner_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); d[VS::ARRAY_VERTEX] = triangles; VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_TRIANGLES, d); @@ -1456,13 +1456,14 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { outer_mat.instance(); outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.8)); outer_mat->set_on_top_of_alpha(); - outer_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); - outer_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); + + outer_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + outer_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); selection_floor_mat.instance(); selection_floor_mat->set_albedo(Color(0.80, 0.80, 1.0, 1)); selection_floor_mat->set_on_top_of_alpha(); - selection_floor_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + selection_floor_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); d[VS::ARRAY_VERTEX] = lines; VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d); @@ -1489,10 +1490,10 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { accumulated_floor_delta = 0.0; indicator_mat.instance(); - indicator_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true); - indicator_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); - indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); - indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + indicator_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); + indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); + indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); indicator_mat->set_albedo(Color(0.8, 0.5, 0.1)); } |