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| author | Brian Richardson <brian@torch3d.com> | 2018-05-01 15:40:30 -0700 |
|---|---|---|
| committer | Brian Richardson <brian@torch3d.com> | 2018-05-01 15:40:30 -0700 |
| commit | 9149b119733aa9444a59c6940e7d8b875dfc31e8 (patch) | |
| tree | ab56bdf6034878f59d295eee57e689eb2e708951 /modules/gridmap/grid_map_editor_plugin.cpp | |
| parent | 1113a738baeabebbee0d51f9c51d4f842fba0fda (diff) | |
Fix a crash when trying to run Godot debugger on a release build.
The GDScriptLanguage::enter_function is wrapped in #ifdef DEBUG but the exit_function is not, resulting in a stack underflow error.
Diffstat (limited to 'modules/gridmap/grid_map_editor_plugin.cpp')
0 files changed, 0 insertions, 0 deletions