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authorJuan Linietsky <reduzio@gmail.com>2019-07-12 10:12:48 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:28 +0100
commit50e9befb888480a3d6cb2fa46b58c0753b69bd86 (patch)
tree7aea152932d6197eb3034e893e125df8e63b54e3 /modules/gridmap/grid_map_editor_plugin.cpp
parentef083a583b3bd833d36fadb80a9ee8e9081d394e (diff)
Changes to material required to add custom shaders in RD renderer
Diffstat (limited to 'modules/gridmap/grid_map_editor_plugin.cpp')
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index a8cb039cb3..e1e0044cea 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -1458,14 +1458,12 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
outer_mat->set_albedo(Color(0.7, 0.7, 1.0, 0.8));
outer_mat->set_on_top_of_alpha();
outer_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- outer_mat->set_line_width(3.0);
outer_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
selection_floor_mat.instance();
selection_floor_mat->set_albedo(Color(0.80, 0.80, 1.0, 1));
selection_floor_mat->set_on_top_of_alpha();
selection_floor_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
- selection_floor_mat->set_line_width(3.0);
d[VS::ARRAY_VERTEX] = lines;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(selection_mesh, VS::PRIMITIVE_LINES, d);