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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2020-03-26 12:32:20 +0100
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2020-04-27 18:24:33 +0200
commit9353a2bbd161f99de5e6de6365b288bf19f910b6 (patch)
tree433d26be12c05ecd2e8858bd5caac2f814499d2d /modules/gridmap/grid_map.cpp
parentf61587b158bd0eae6ea5b9d07e90983ff4988772 (diff)
Better damping implementation for Bullet rigid bodies
Apply old method for linear & angular damping in Bullet, in order to make it easier to tweak and consistent with Godot Physics.
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