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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-08-03 13:58:51 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-08-03 13:58:51 +0200
commitc73c327babce096faa083ade0e308a35bd0a6759 (patch)
tree5b463f5944c8265891d3b503fbb75adef173c1a0 /modules/gridmap/doc_classes
parentec9302ceccb75f44038db3695d2f9e7c82cfe951 (diff)
Reference the online documentation in collision layer/mask properties
See https://github.com/godotengine/godot-docs/pull/3863.
Diffstat (limited to 'modules/gridmap/doc_classes')
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 79220da7c2..be2ec4a6eb 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -205,7 +205,7 @@
GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them.
</member>
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
- The physics layers this GridMap detects collisions in.
+ The physics layers this GridMap detects collisions in. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
<member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library">
The assigned [MeshLibrary].