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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-08-03 13:58:51 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-08-03 13:58:51 +0200 |
commit | c73c327babce096faa083ade0e308a35bd0a6759 (patch) | |
tree | 5b463f5944c8265891d3b503fbb75adef173c1a0 /modules/gridmap/doc_classes | |
parent | ec9302ceccb75f44038db3695d2f9e7c82cfe951 (diff) |
Reference the online documentation in collision layer/mask properties
See https://github.com/godotengine/godot-docs/pull/3863.
Diffstat (limited to 'modules/gridmap/doc_classes')
-rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 79220da7c2..be2ec4a6eb 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -205,7 +205,7 @@ GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1"> - The physics layers this GridMap detects collisions in. + The physics layers this GridMap detects collisions in. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information. </member> <member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library"> The assigned [MeshLibrary]. |