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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2020-10-23 09:25:16 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2020-10-23 10:54:49 +0200
commit64b5ee701070e26a90702d345a1ee3188024d7ac (patch)
tree8dbb69f9aab3f7bbf06c92fa76076df433460075 /modules/gridmap/doc_classes
parentd5073c6b4ce864f169e4e1ad18d411fe5928c766 (diff)
C#: Make editor create NuGet fallback folder for Godot packages
Main benefits: - Projects can be built offline. Previously you needed internet access the first time building to download the packages. - Changes to packages like Godot.NET.Sdk can be easily tested before publishing. This was already possible but required too many manual steps. - First time builds are a bit faster, as the Sdk package doesn't need to be downloaded. In practice, the package is very small so it makes little difference. Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the recent changes regarding '.mono/' -> '.godot/mono/'.
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