diff options
author | reduz <reduzio@gmail.com> | 2022-04-02 13:43:15 +0200 |
---|---|---|
committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2022-12-18 01:08:54 +0100 |
commit | e93d991329df7489e77ae4c9d3d686d8c1087dec (patch) | |
tree | 73f0703fc56646e58d0c629ff70e6388b2aba23b /modules/gltf | |
parent | 0bb94df247a0a0c22333e2e99744fc3fd184601a (diff) |
Add a dialog for customizing FBX import
* If FBX files are found, a dialog will pop up asking to configure FBX2glTF.
* Dialog can also be accessed by going Editor -> Configure FBX Import.
* The dialog also shows a link to click to download the converter, which
should contain instructions.
Diffstat (limited to 'modules/gltf')
-rw-r--r-- | modules/gltf/editor/editor_scene_importer_fbx.cpp | 27 | ||||
-rw-r--r-- | modules/gltf/editor/editor_scene_importer_fbx.h | 11 | ||||
-rw-r--r-- | modules/gltf/register_types.cpp | 17 |
3 files changed, 45 insertions, 10 deletions
diff --git a/modules/gltf/editor/editor_scene_importer_fbx.cpp b/modules/gltf/editor/editor_scene_importer_fbx.cpp index fb5fb455b8..27e0052c1a 100644 --- a/modules/gltf/editor/editor_scene_importer_fbx.cpp +++ b/modules/gltf/editor/editor_scene_importer_fbx.cpp @@ -36,6 +36,7 @@ #include "core/config/project_settings.h" #include "editor/editor_settings.h" +#include "main/main.h" uint32_t EditorSceneFormatImporterFBX::get_import_flags() const { return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION; @@ -111,4 +112,30 @@ void EditorSceneFormatImporterFBX::get_import_options(const String &p_path, List<ResourceImporter::ImportOption> *r_options) { } +bool EditorFileSystemImportFormatSupportQueryFBX::is_active() const { + String fbx2gltf_path = EDITOR_GET("filesystem/import/fbx/fbx2gltf_path"); + return !FileAccess::exists(fbx2gltf_path); +} + +Vector<String> EditorFileSystemImportFormatSupportQueryFBX::get_file_extensions() const { + Vector<String> ret; + ret.push_back("fbx"); + return ret; +} + +bool EditorFileSystemImportFormatSupportQueryFBX::query() { + FBXImporterManager::get_singleton()->show_dialog(true); + + while (true) { + OS::get_singleton()->delay_usec(1); + DisplayServer::get_singleton()->process_events(); + Main::iteration(); + if (!FBXImporterManager::get_singleton()->is_visible()) { + break; + } + } + + return false; +} + #endif // TOOLS_ENABLED diff --git a/modules/gltf/editor/editor_scene_importer_fbx.h b/modules/gltf/editor/editor_scene_importer_fbx.h index 6bf9f3e033..82179cc460 100644 --- a/modules/gltf/editor/editor_scene_importer_fbx.h +++ b/modules/gltf/editor/editor_scene_importer_fbx.h @@ -33,6 +33,8 @@ #ifdef TOOLS_ENABLED +#include "editor/editor_file_system.h" +#include "editor/fbx_importer_manager.h" #include "editor/import/resource_importer_scene.h" class Animation; @@ -53,6 +55,15 @@ public: const HashMap<StringName, Variant> &p_options) override; }; +class EditorFileSystemImportFormatSupportQueryFBX : public EditorFileSystemImportFormatSupportQuery { + GDCLASS(EditorFileSystemImportFormatSupportQueryFBX, EditorFileSystemImportFormatSupportQuery); + +public: + virtual bool is_active() const override; + virtual Vector<String> get_file_extensions() const override; + virtual bool query() override; +}; + #endif // TOOLS_ENABLED #endif // EDITOR_SCENE_IMPORTER_FBX_H diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp index cd7a23fbb2..2322e13ae2 100644 --- a/modules/gltf/register_types.cpp +++ b/modules/gltf/register_types.cpp @@ -80,16 +80,13 @@ static void _editor_init() { EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "filesystem/import/fbx/fbx2gltf_path", PROPERTY_HINT_GLOBAL_FILE)); if (fbx_enabled) { - Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - if (fbx2gltf_path.is_empty()) { - WARN_PRINT("FBX file import is enabled in the project settings, but no FBX2glTF path is configured in the editor settings. FBX files will not be imported."); - } else if (!da->file_exists(fbx2gltf_path)) { - WARN_PRINT("FBX file import is enabled, but the FBX2glTF path doesn't point to an accessible file. FBX files will not be imported."); - } else { - Ref<EditorSceneFormatImporterFBX> importer; - importer.instantiate(); - ResourceImporterScene::add_importer(importer); - } + Ref<EditorSceneFormatImporterFBX> importer; + importer.instantiate(); + ResourceImporterScene::get_scene_singleton()->add_importer(importer); + + Ref<EditorFileSystemImportFormatSupportQueryFBX> fbx_import_query; + fbx_import_query.instantiate(); + EditorFileSystem::get_singleton()->add_import_format_support_query(fbx_import_query); } } #endif // TOOLS_ENABLED |