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authorK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2021-09-10 00:54:10 -0700
committerK. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>2021-09-10 08:39:17 -0700
commit523b2d91997d86b31e3a6a54fd6417fef396ae97 (patch)
treeeed527e6e8f57223c6c70b8c683001ed350d34ef /modules/gltf
parent729461b2a455bd3b4afb26bb362863a68e98a9ee (diff)
Remove packed scene gltf
We determined through discussion that composing the packed scene from a node tree was a better design because it removed duplication of code.
Diffstat (limited to 'modules/gltf')
-rw-r--r--modules/gltf/config.py1
-rw-r--r--modules/gltf/doc_classes/GLTFDocument.xml22
-rw-r--r--modules/gltf/doc_classes/PackedSceneGLTF.xml43
-rw-r--r--modules/gltf/editor_scene_exporter_gltf_plugin.cpp11
-rw-r--r--modules/gltf/editor_scene_exporter_gltf_plugin.h1
-rw-r--r--modules/gltf/editor_scene_importer_gltf.cpp117
-rw-r--r--modules/gltf/editor_scene_importer_gltf.h28
-rw-r--r--modules/gltf/gltf_accessor.h3
-rw-r--r--modules/gltf/gltf_document.cpp76
-rw-r--r--modules/gltf/gltf_document.h12
-rw-r--r--modules/gltf/gltf_node.h1
-rw-r--r--modules/gltf/gltf_state.h1
-rw-r--r--modules/gltf/register_types.cpp1
13 files changed, 123 insertions, 194 deletions
diff --git a/modules/gltf/config.py b/modules/gltf/config.py
index a4ee871eff..52a97c93aa 100644
--- a/modules/gltf/config.py
+++ b/modules/gltf/config.py
@@ -22,7 +22,6 @@ def get_doc_classes():
"GLTFSpecGloss",
"GLTFState",
"GLTFTexture",
- "PackedSceneGLTF",
]
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml
index 04c40dd752..f8e0007684 100644
--- a/modules/gltf/doc_classes/GLTFDocument.xml
+++ b/modules/gltf/doc_classes/GLTFDocument.xml
@@ -7,6 +7,28 @@
<tutorials>
</tutorials>
<methods>
+ <method name="import_scene">
+ <return type="Node" />
+ <argument index="0" name="path" type="String" />
+ <argument index="1" name="flags" type="int" default="0" />
+ <argument index="2" name="bake_fps" type="int" default="30" />
+ <argument index="3" name="state" type="GLTFState" default="null" />
+ <description>
+ Import a scene from glTF2 ".gltf" or ".glb" file.
+ </description>
+ </method>
+ <method name="save_scene">
+ <return type="int" enum="Error" />
+ <argument index="0" name="node" type="Node" />
+ <argument index="1" name="path" type="String" />
+ <argument index="2" name="src_path" type="String" />
+ <argument index="3" name="flags" type="int" default="0" />
+ <argument index="4" name="bake_fps" type="float" default="30" />
+ <argument index="5" name="state" type="GLTFState" default="null" />
+ <description>
+ Save a scene as a glTF2 ".glb" or ".gltf" file.
+ </description>
+ </method>
</methods>
<constants>
</constants>
diff --git a/modules/gltf/doc_classes/PackedSceneGLTF.xml b/modules/gltf/doc_classes/PackedSceneGLTF.xml
deleted file mode 100644
index d0136c6402..0000000000
--- a/modules/gltf/doc_classes/PackedSceneGLTF.xml
+++ /dev/null
@@ -1,43 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PackedSceneGLTF" inherits="PackedScene" version="4.0">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="export_gltf">
- <return type="int" enum="Error" />
- <argument index="0" name="node" type="Node" />
- <argument index="1" name="path" type="String" />
- <argument index="2" name="flags" type="int" default="0" />
- <argument index="3" name="bake_fps" type="float" default="1000.0" />
- <description>
- </description>
- </method>
- <method name="import_gltf_scene">
- <return type="Node" />
- <argument index="0" name="path" type="String" />
- <argument index="1" name="flags" type="int" default="0" />
- <argument index="2" name="bake_fps" type="float" default="1000.0" />
- <argument index="3" name="state" type="GLTFState" default="null" />
- <description>
- </description>
- </method>
- <method name="pack_gltf">
- <return type="void" />
- <argument index="0" name="path" type="String" />
- <argument index="1" name="flags" type="int" default="0" />
- <argument index="2" name="bake_fps" type="float" default="1000.0" />
- <argument index="3" name="state" type="GLTFState" default="null" />
- <description>
- </description>
- </method>
- </methods>
- <members>
- <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" override="true" default="{&quot;conn_count&quot;: 0,&quot;conns&quot;: PackedInt32Array(),&quot;editable_instances&quot;: [],&quot;names&quot;: PackedStringArray(),&quot;node_count&quot;: 0,&quot;node_paths&quot;: [],&quot;nodes&quot;: PackedInt32Array(),&quot;variants&quot;: [],&quot;version&quot;: 2}" />
- </members>
- <constants>
- </constants>
-</class>
diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp
index ae080bcc9a..fd9f758f10 100644
--- a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp
+++ b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp
@@ -30,9 +30,11 @@
#include "editor_scene_exporter_gltf_plugin.h"
#include "core/config/project_settings.h"
+#include "core/error/error_list.h"
#include "core/object/object.h"
#include "core/templates/vector.h"
#include "editor/editor_file_system.h"
+#include "gltf_document.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/check_box.h"
#include "scene/main/node.h"
@@ -49,7 +51,6 @@ bool SceneExporterGLTFPlugin::has_main_screen() const {
SceneExporterGLTFPlugin::SceneExporterGLTFPlugin(EditorNode *p_node) {
editor = p_node;
- convert_gltf2.instantiate();
file_export_lib = memnew(EditorFileDialog);
editor->get_gui_base()->add_child(file_export_lib);
file_export_lib->connect("file_selected", callable_mp(this, &SceneExporterGLTFPlugin::_gltf2_dialog_action));
@@ -71,8 +72,12 @@ void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) {
return;
}
List<String> deps;
- convert_gltf2->save_scene(root, p_file, p_file, 0, 1000.0f, &deps);
- EditorFileSystem::get_singleton()->scan_changes();
+ Ref<GLTFDocument> doc;
+ doc.instantiate();
+ Error err = doc->save_scene(root, p_file, p_file, 0, 30.0f, Ref<GLTFState>());
+ if (err != OK) {
+ ERR_PRINT(vformat("glTF2 save scene error %s.", itos(err)));
+ }
}
void SceneExporterGLTFPlugin::convert_scene_to_gltf2() {
diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.h b/modules/gltf/editor_scene_exporter_gltf_plugin.h
index d952894c16..c4f277fca2 100644
--- a/modules/gltf/editor_scene_exporter_gltf_plugin.h
+++ b/modules/gltf/editor_scene_exporter_gltf_plugin.h
@@ -37,7 +37,6 @@
class SceneExporterGLTFPlugin : public EditorPlugin {
GDCLASS(SceneExporterGLTFPlugin, EditorPlugin);
- Ref<PackedSceneGLTF> convert_gltf2;
EditorNode *editor = nullptr;
EditorFileDialog *file_export_lib = nullptr;
void _gltf2_dialog_action(String p_file);
diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp
index eca1c85bf3..12796c41d7 100644
--- a/modules/gltf/editor_scene_importer_gltf.cpp
+++ b/modules/gltf/editor_scene_importer_gltf.cpp
@@ -50,9 +50,9 @@ Node *EditorSceneImporterGLTF::import_scene(const String &p_path,
uint32_t p_flags, int p_bake_fps,
List<String> *r_missing_deps,
Error *r_err) {
- Ref<PackedSceneGLTF> importer;
- importer.instantiate();
- return importer->import_scene(p_path, p_flags, p_bake_fps, r_missing_deps, r_err, Ref<GLTFState>());
+ Ref<GLTFDocument> doc;
+ doc.instantiate();
+ return doc->import_scene_gltf(p_path, p_flags, p_bake_fps, Ref<GLTFState>(), r_missing_deps, r_err);
}
Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path,
@@ -60,114 +60,3 @@ Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path,
int p_bake_fps) {
return Ref<Animation>();
}
-
-void PackedSceneGLTF::_bind_methods() {
- ClassDB::bind_method(
- D_METHOD("export_gltf", "node", "path", "flags", "bake_fps"),
- &PackedSceneGLTF::export_gltf, DEFVAL(0), DEFVAL(1000.0f));
- ClassDB::bind_method(D_METHOD("pack_gltf", "path", "flags", "bake_fps", "state"),
- &PackedSceneGLTF::pack_gltf, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Ref<GLTFState>()));
- ClassDB::bind_method(D_METHOD("import_gltf_scene", "path", "flags", "bake_fps", "state"),
- &PackedSceneGLTF::import_gltf_scene, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Ref<GLTFState>()));
-}
-Node *PackedSceneGLTF::import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, Ref<GLTFState> r_state) {
- Error err = FAILED;
- List<String> deps;
- return import_scene(p_path, p_flags, p_bake_fps, &deps, &err, r_state);
-}
-
-Node *PackedSceneGLTF::import_scene(const String &p_path, uint32_t p_flags,
- int p_bake_fps,
- List<String> *r_missing_deps,
- Error *r_err,
- Ref<GLTFState> r_state) {
- if (r_state == Ref<GLTFState>()) {
- r_state.instantiate();
- }
- r_state->use_named_skin_binds =
- p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
-
- Ref<GLTFDocument> gltf_document;
- gltf_document.instantiate();
- Error err = gltf_document->parse(r_state, p_path);
- if (r_err) {
- *r_err = err;
- }
- ERR_FAIL_COND_V(err != Error::OK, nullptr);
-
- Node3D *root = memnew(Node3D);
- for (int32_t root_i = 0; root_i < r_state->root_nodes.size(); root_i++) {
- gltf_document->_generate_scene_node(r_state, root, root, r_state->root_nodes[root_i]);
- }
- gltf_document->_process_mesh_instances(r_state, root);
- if (r_state->animations.size()) {
- AnimationPlayer *ap = memnew(AnimationPlayer);
- root->add_child(ap);
- ap->set_owner(root);
- for (int i = 0; i < r_state->animations.size(); i++) {
- gltf_document->_import_animation(r_state, ap, i, p_bake_fps);
- }
- }
-
- return cast_to<Node3D>(root);
-}
-
-void PackedSceneGLTF::pack_gltf(String p_path, int32_t p_flags,
- real_t p_bake_fps, Ref<GLTFState> r_state) {
- Error err = FAILED;
- List<String> deps;
- Node *root = import_scene(p_path, p_flags, p_bake_fps, &deps, &err, r_state);
- ERR_FAIL_COND(err != OK);
- pack(root);
-}
-
-void PackedSceneGLTF::save_scene(Node *p_node, const String &p_path,
- const String &p_src_path, uint32_t p_flags,
- int p_bake_fps, List<String> *r_missing_deps,
- Error *r_err) {
- Error err = FAILED;
- if (r_err) {
- *r_err = err;
- }
- Ref<GLTFDocument> gltf_document;
- gltf_document.instantiate();
- Ref<GLTFState> state;
- state.instantiate();
- err = gltf_document->serialize(state, p_node, p_path);
- if (r_err) {
- *r_err = err;
- }
-}
-
-void PackedSceneGLTF::_build_parent_hierachy(Ref<GLTFState> state) {
- // build the hierarchy
- for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) {
- for (int j = 0; j < state->nodes[node_i]->children.size(); j++) {
- GLTFNodeIndex child_i = state->nodes[node_i]->children[j];
- ERR_FAIL_INDEX(child_i, state->nodes.size());
- if (state->nodes.write[child_i]->parent != -1) {
- continue;
- }
- state->nodes.write[child_i]->parent = node_i;
- }
- }
-}
-
-Error PackedSceneGLTF::export_gltf(Node *p_root, String p_path,
- int32_t p_flags,
- real_t p_bake_fps) {
- ERR_FAIL_COND_V(!p_root, FAILED);
- List<String> deps;
- Error err;
- String path = p_path;
- int32_t flags = p_flags;
- real_t baked_fps = p_bake_fps;
- Ref<PackedSceneGLTF> exporter;
- exporter.instantiate();
- exporter->save_scene(p_root, path, "", flags, baked_fps, &deps, &err);
- int32_t error_code = err;
- if (error_code != 0) {
- return Error(error_code);
- }
- return OK;
-}
diff --git a/modules/gltf/editor_scene_importer_gltf.h b/modules/gltf/editor_scene_importer_gltf.h
index 7bc5f594ed..eb8775b137 100644
--- a/modules/gltf/editor_scene_importer_gltf.h
+++ b/modules/gltf/editor_scene_importer_gltf.h
@@ -46,35 +46,9 @@ class EditorSceneImporterGLTF : public EditorSceneImporter {
public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
- virtual Node *import_scene(const String &p_path, uint32_t p_flags,
- int p_bake_fps,
- List<String> *r_missing_deps = nullptr,
- Error *r_err = nullptr) override;
+ virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override;
virtual Ref<Animation> import_animation(const String &p_path,
uint32_t p_flags, int p_bake_fps) override;
};
#endif
-
-class PackedSceneGLTF : public PackedScene {
- GDCLASS(PackedSceneGLTF, PackedScene);
-
-protected:
- static void _bind_methods();
-
-public:
- virtual void save_scene(Node *p_node, const String &p_path, const String &p_src_path,
- uint32_t p_flags, int p_bake_fps,
- List<String> *r_missing_deps, Error *r_err = nullptr);
- virtual void _build_parent_hierachy(Ref<GLTFState> state);
- virtual Error export_gltf(Node *p_root, String p_path, int32_t p_flags = 0,
- real_t p_bake_fps = 1000.0f);
- virtual Node *import_scene(const String &p_path, uint32_t p_flags,
- int p_bake_fps,
- List<String> *r_missing_deps,
- Error *r_err,
- Ref<GLTFState> r_state);
- virtual Node *import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, Ref<GLTFState> r_state = Ref<GLTFState>());
- virtual void pack_gltf(String p_path, int32_t p_flags = 0,
- real_t p_bake_fps = 1000.0f, Ref<GLTFState> r_state = Ref<GLTFState>());
-};
#endif // EDITOR_SCENE_IMPORTER_GLTF_H
diff --git a/modules/gltf/gltf_accessor.h b/modules/gltf/gltf_accessor.h
index 949a601730..57aea1026c 100644
--- a/modules/gltf/gltf_accessor.h
+++ b/modules/gltf/gltf_accessor.h
@@ -44,8 +44,7 @@ private:
int component_type = 0;
bool normalized = false;
int count = 0;
- GLTFDocument::GLTFType
- type = GLTFDocument::TYPE_SCALAR;
+ GLTFDocument::GLTFType type = GLTFDocument::TYPE_SCALAR;
Vector<double> min;
Vector<double> max;
int sparse_count = 0;
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index ff0579a11c..d307bda85c 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -61,6 +61,7 @@
#include "scene/resources/surface_tool.h"
#include "modules/modules_enabled.gen.h"
+#include <cstdint>
#ifdef MODULE_CSG_ENABLED
#include "modules/csg/csg_shape.h"
#endif // MODULE_CSG_ENABLED
@@ -6630,3 +6631,78 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) {
}
return err;
}
+
+Error GLTFDocument::save_scene(Node *p_node, const String &p_path,
+ const String &p_src_path, uint32_t p_flags,
+ float p_bake_fps, Ref<GLTFState> r_state) {
+ Ref<GLTFDocument> gltf_document;
+ gltf_document.instantiate();
+ if (r_state == Ref<GLTFState>()) {
+ r_state.instantiate();
+ }
+ return gltf_document->serialize(r_state, p_node, p_path);
+}
+
+Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state, List<String> *r_missing_deps, Error *r_err) {
+ // TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
+ if (r_state == Ref<GLTFState>()) {
+ r_state.instantiate();
+ }
+ r_state->use_named_skin_binds =
+ p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
+
+ Ref<GLTFDocument> gltf_document;
+ gltf_document.instantiate();
+ Error err = gltf_document->parse(r_state, p_path);
+ if (r_err) {
+ *r_err = err;
+ }
+ ERR_FAIL_COND_V(err != Error::OK, nullptr);
+
+ Node3D *root = memnew(Node3D);
+ for (int32_t root_i = 0; root_i < r_state->root_nodes.size(); root_i++) {
+ gltf_document->_generate_scene_node(r_state, root, root, r_state->root_nodes[root_i]);
+ }
+ gltf_document->_process_mesh_instances(r_state, root);
+ if (r_state->animations.size()) {
+ AnimationPlayer *ap = memnew(AnimationPlayer);
+ root->add_child(ap);
+ ap->set_owner(root);
+ for (int i = 0; i < r_state->animations.size(); i++) {
+ gltf_document->_import_animation(r_state, ap, i, p_bake_fps);
+ }
+ }
+
+ return root;
+}
+
+void GLTFDocument::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("save_scene", "node", "path", "src_path", "flags", "bake_fps", "state"),
+ &GLTFDocument::save_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>()));
+ ClassDB::bind_method(D_METHOD("import_scene", "path", "flags", "bake_fps", "state"),
+ &GLTFDocument::import_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>()));
+}
+
+void GLTFDocument::_build_parent_hierachy(Ref<GLTFState> state) {
+ // build the hierarchy
+ for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) {
+ for (int j = 0; j < state->nodes[node_i]->children.size(); j++) {
+ GLTFNodeIndex child_i = state->nodes[node_i]->children[j];
+ ERR_FAIL_INDEX(child_i, state->nodes.size());
+ if (state->nodes.write[child_i]->parent != -1) {
+ continue;
+ }
+ state->nodes.write[child_i]->parent = node_i;
+ }
+ }
+}
+
+Node *GLTFDocument::import_scene(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state) {
+ Error err = FAILED;
+ List<String> deps;
+ Node *node = import_scene_gltf(p_path, p_flags, p_bake_fps, r_state, &deps, &err);
+ if (err != OK) {
+ return nullptr;
+ }
+ return node;
+}
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 7a826897a9..fb798a055a 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -44,6 +44,7 @@
#include "scene/resources/texture.h"
#include "modules/modules_enabled.gen.h"
+#include <cstdint>
class GLTFState;
class GLTFSkin;
@@ -102,6 +103,16 @@ public:
COMPONENT_TYPE_FLOAT = 5126,
};
+protected:
+ static void _bind_methods();
+
+public:
+ Node *import_scene(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state);
+ Node *import_scene_gltf(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state, List<String> *r_missing_deps, Error *r_err = nullptr);
+ Error save_scene(Node *p_node, const String &p_path,
+ const String &p_src_path, uint32_t p_flags,
+ float p_bake_fps, Ref<GLTFState> r_state);
+
private:
template <class T>
static Array to_array(const Vector<T> &p_inp) {
@@ -155,6 +166,7 @@ private:
r_out[keys[i]] = p_inp[keys[i]];
}
}
+ void _build_parent_hierachy(Ref<GLTFState> state);
double _filter_number(double p_float);
String _get_component_type_name(const uint32_t p_component);
int _get_component_type_size(const int component_type);
diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h
index 378b6da8bf..eca3acb239 100644
--- a/modules/gltf/gltf_node.h
+++ b/modules/gltf/gltf_node.h
@@ -37,7 +37,6 @@
class GLTFNode : public Resource {
GDCLASS(GLTFNode, Resource);
friend class GLTFDocument;
- friend class PackedSceneGLTF;
private:
// matrices need to be transformed to this
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index d8209523c5..896ea5fc56 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -51,7 +51,6 @@
class GLTFState : public Resource {
GDCLASS(GLTFState, Resource);
friend class GLTFDocument;
- friend class PackedSceneGLTF;
String filename;
Dictionary json;
diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp
index 85921490d2..d6020f50f0 100644
--- a/modules/gltf/register_types.cpp
+++ b/modules/gltf/register_types.cpp
@@ -80,7 +80,6 @@ void register_gltf_types() {
GDREGISTER_CLASS(GLTFLight);
GDREGISTER_CLASS(GLTFState);
GDREGISTER_CLASS(GLTFDocument);
- GDREGISTER_CLASS(PackedSceneGLTF);
#endif
}