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authorRémi Verschelde <rverschelde@gmail.com>2022-03-28 15:39:24 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-03-28 21:13:01 +0200
commit45ec0e31c31b625ee8a56f6d2315af455172acc3 (patch)
tree0d891bed1c78674da054c07deebaf832b32a60fb /modules/gltf
parent1ae8b2de38edd3f013226a88490cd3d4f83d2a61 (diff)
Remove last editor code dependencies in template build
SConstruct change also makes it possible to outright delete the `editor` folder in a `tools=no` build, which we use in CI to ensure no invalid cross-dependencies are added.
Diffstat (limited to 'modules/gltf')
-rw-r--r--modules/gltf/gltf_document.cpp16
-rw-r--r--modules/gltf/gltf_mesh.h1
2 files changed, 9 insertions, 8 deletions
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index a8211569eb..56f31fd812 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -58,7 +58,6 @@
#include "core/variant/variant.h"
#include "core/version.h"
#include "drivers/png/png_driver_common.h"
-#include "editor/import/resource_importer_scene.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/mesh_instance_3d.h"
@@ -79,6 +78,9 @@
#include "modules/gridmap/grid_map.h"
#endif // MODULE_GRIDMAP_ENABLED
+// FIXME: Hardcoded to avoid editor dependency.
+#define GLTF_IMPORT_USE_NAMED_SKIN_BINDS 16
+
#include <stdio.h>
#include <stdlib.h>
#include <cstdint>
@@ -5748,7 +5750,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen
}
template <class T>
-struct EditorSceneFormatImporterGLTFInterpolate {
+struct SceneFormatImporterGLTFInterpolate {
T lerp(const T &a, const T &b, float c) const {
return a + (b - a) * c;
}
@@ -5774,7 +5776,7 @@ struct EditorSceneFormatImporterGLTFInterpolate {
// thank you for existing, partial specialization
template <>
-struct EditorSceneFormatImporterGLTFInterpolate<Quaternion> {
+struct SceneFormatImporterGLTFInterpolate<Quaternion> {
Quaternion lerp(const Quaternion &a, const Quaternion &b, const float c) const {
ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quaternion(), "The quaternion \"a\" must be normalized.");
ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quaternion(), "The quaternion \"b\" must be normalized.");
@@ -5813,7 +5815,7 @@ T GLTFDocument::_interpolate_track(const Vector<real_t> &p_times, const Vector<T
idx++;
}
- EditorSceneFormatImporterGLTFInterpolate<T> interp;
+ SceneFormatImporterGLTFInterpolate<T> interp;
switch (p_interp) {
case GLTFAnimation::INTERP_LINEAR: {
@@ -6906,7 +6908,7 @@ Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) {
Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32_t p_flags, int32_t p_bake_fps) {
ERR_FAIL_COND_V(state.is_null(), FAILED);
state->use_named_skin_binds =
- p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
+ p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
_convert_scene_node(state, p_node, -1, -1);
if (!state->buffers.size()) {
@@ -6926,7 +6928,7 @@ Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_pa
// TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire
Error err = FAILED;
state->use_named_skin_binds =
- p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
+ p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
FileAccessMemory *file_access = memnew(FileAccessMemory);
file_access->open_custom(p_bytes.ptr(), p_bytes.size());
err = _parse(state, p_base_path.get_base_dir(), file_access, p_bake_fps);
@@ -7029,7 +7031,7 @@ Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint
}
r_state->filename = p_path.get_file().get_basename();
r_state->use_named_skin_binds =
- p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
+ p_flags & GLTF_IMPORT_USE_NAMED_SKIN_BINDS;
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
ERR_FAIL_COND_V(err != OK, ERR_FILE_CANT_OPEN);
diff --git a/modules/gltf/gltf_mesh.h b/modules/gltf/gltf_mesh.h
index aeab1ad68f..4a0533933a 100644
--- a/modules/gltf/gltf_mesh.h
+++ b/modules/gltf/gltf_mesh.h
@@ -32,7 +32,6 @@
#define GLTF_MESH_H
#include "core/io/resource.h"
-#include "editor/import/resource_importer_scene.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/resources/importer_mesh.h"
#include "scene/resources/mesh.h"