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authorAaron Franke <arnfranke@yahoo.com>2022-07-26 00:51:53 -0500
committerAaron Franke <arnfranke@yahoo.com>2022-08-28 11:18:22 -0500
commit3d76b91229c469879ec0eb42f54b5e2667270209 (patch)
tree19229a6cf639d546f8baa8eb9e6a90fe0144f34e /modules/gltf
parent006915b4824a91c0e0fc95ac6aa2f70908a0a027 (diff)
Move GLTF light conversion code into GLTFLight
Diffstat (limited to 'modules/gltf')
-rw-r--r--modules/gltf/doc_classes/GLTFLight.xml28
-rw-r--r--modules/gltf/extensions/gltf_light.cpp119
-rw-r--r--modules/gltf/extensions/gltf_light.h6
-rw-r--r--modules/gltf/gltf_document.cpp120
4 files changed, 159 insertions, 114 deletions
diff --git a/modules/gltf/doc_classes/GLTFLight.xml b/modules/gltf/doc_classes/GLTFLight.xml
index db2dfb487a..7fd59e14bc 100644
--- a/modules/gltf/doc_classes/GLTFLight.xml
+++ b/modules/gltf/doc_classes/GLTFLight.xml
@@ -9,6 +9,34 @@
<tutorials>
<link title="KHR_lights_punctual GLTF extension spec">https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_lights_punctual</link>
</tutorials>
+ <methods>
+ <method name="from_dictionary" qualifiers="static">
+ <return type="GLTFLight" />
+ <param index="0" name="dictionary" type="Dictionary" />
+ <description>
+ Creates a new GLTFLight instance by parsing the given [Dictionary].
+ </description>
+ </method>
+ <method name="from_node" qualifiers="static">
+ <return type="GLTFLight" />
+ <param index="0" name="light_node" type="Light3D" />
+ <description>
+ Create a new GLTFLight instance from the given Godot [Light3D] node.
+ </description>
+ </method>
+ <method name="to_dictionary" qualifiers="const">
+ <return type="Dictionary" />
+ <description>
+ Serializes this GLTFLight instance into a [Dictionary].
+ </description>
+ </method>
+ <method name="to_node" qualifiers="const">
+ <return type="Light3D" />
+ <description>
+ Converts this GLTFLight instance into a Godot [Light3D] node.
+ </description>
+ </method>
+ </methods>
<members>
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
The [Color] of the light. Defaults to white. A black color causes the light to have no effect.
diff --git a/modules/gltf/extensions/gltf_light.cpp b/modules/gltf/extensions/gltf_light.cpp
index af21a4e804..ab5a15c671 100644
--- a/modules/gltf/extensions/gltf_light.cpp
+++ b/modules/gltf/extensions/gltf_light.cpp
@@ -31,6 +31,12 @@
#include "gltf_light.h"
void GLTFLight::_bind_methods() {
+ ClassDB::bind_static_method("GLTFLight", D_METHOD("from_node", "light_node"), &GLTFLight::from_node);
+ ClassDB::bind_method(D_METHOD("to_node"), &GLTFLight::to_node);
+
+ ClassDB::bind_static_method("GLTFLight", D_METHOD("from_dictionary", "dictionary"), &GLTFLight::from_dictionary);
+ ClassDB::bind_method(D_METHOD("to_dictionary"), &GLTFLight::to_dictionary);
+
ClassDB::bind_method(D_METHOD("get_color"), &GLTFLight::get_color);
ClassDB::bind_method(D_METHOD("set_color", "color"), &GLTFLight::set_color);
ClassDB::bind_method(D_METHOD("get_intensity"), &GLTFLight::get_intensity);
@@ -99,3 +105,116 @@ float GLTFLight::get_outer_cone_angle() {
void GLTFLight::set_outer_cone_angle(float p_outer_cone_angle) {
outer_cone_angle = p_outer_cone_angle;
}
+
+Ref<GLTFLight> GLTFLight::from_node(const Light3D *p_light) {
+ Ref<GLTFLight> l;
+ l.instantiate();
+ l->color = p_light->get_color();
+ if (cast_to<DirectionalLight3D>(p_light)) {
+ l->light_type = "directional";
+ const DirectionalLight3D *light = cast_to<const DirectionalLight3D>(p_light);
+ l->intensity = light->get_param(DirectionalLight3D::PARAM_ENERGY);
+ l->range = FLT_MAX; // Range for directional lights is infinite in Godot.
+ } else if (cast_to<const OmniLight3D>(p_light)) {
+ l->light_type = "point";
+ const OmniLight3D *light = cast_to<const OmniLight3D>(p_light);
+ l->range = light->get_param(OmniLight3D::PARAM_RANGE);
+ l->intensity = light->get_param(OmniLight3D::PARAM_ENERGY);
+ } else if (cast_to<const SpotLight3D>(p_light)) {
+ l->light_type = "spot";
+ const SpotLight3D *light = cast_to<const SpotLight3D>(p_light);
+ l->range = light->get_param(SpotLight3D::PARAM_RANGE);
+ l->intensity = light->get_param(SpotLight3D::PARAM_ENERGY);
+ l->outer_cone_angle = Math::deg_to_rad(light->get_param(SpotLight3D::PARAM_SPOT_ANGLE));
+ // This equation is the inverse of the import equation (which has a desmos link).
+ float angle_ratio = 1 - (0.2 / (0.1 + light->get_param(SpotLight3D::PARAM_SPOT_ATTENUATION)));
+ angle_ratio = MAX(0, angle_ratio);
+ l->inner_cone_angle = l->outer_cone_angle * angle_ratio;
+ }
+ return l;
+}
+
+Light3D *GLTFLight::to_node() const {
+ if (light_type == "directional") {
+ DirectionalLight3D *light = memnew(DirectionalLight3D);
+ light->set_param(Light3D::PARAM_ENERGY, intensity);
+ light->set_color(color);
+ return light;
+ }
+ const float range = CLAMP(this->range, 0, 4096);
+ if (light_type == "point") {
+ OmniLight3D *light = memnew(OmniLight3D);
+ light->set_param(OmniLight3D::PARAM_ENERGY, intensity);
+ light->set_param(OmniLight3D::PARAM_RANGE, range);
+ light->set_color(color);
+ return light;
+ }
+ if (light_type == "spot") {
+ SpotLight3D *light = memnew(SpotLight3D);
+ light->set_param(SpotLight3D::PARAM_ENERGY, intensity);
+ light->set_param(SpotLight3D::PARAM_RANGE, range);
+ light->set_param(SpotLight3D::PARAM_SPOT_ANGLE, Math::rad_to_deg(outer_cone_angle));
+ light->set_color(color);
+ // Line of best fit derived from guessing, see https://www.desmos.com/calculator/biiflubp8b
+ // The points in desmos are not exact, except for (1, infinity).
+ float angle_ratio = inner_cone_angle / outer_cone_angle;
+ float angle_attenuation = 0.2 / (1 - angle_ratio) - 0.1;
+ light->set_param(SpotLight3D::PARAM_SPOT_ATTENUATION, angle_attenuation);
+ return light;
+ }
+ return memnew(Light3D);
+}
+
+Ref<GLTFLight> GLTFLight::from_dictionary(const Dictionary p_dictionary) {
+ ERR_FAIL_COND_V_MSG(!p_dictionary.has("type"), Ref<GLTFLight>(), "Failed to parse GLTF light, missing required field 'type'.");
+ Ref<GLTFLight> light;
+ light.instantiate();
+ const String &type = p_dictionary["type"];
+ light->light_type = type;
+
+ if (p_dictionary.has("color")) {
+ const Array &arr = p_dictionary["color"];
+ if (arr.size() == 3) {
+ light->color = Color(arr[0], arr[1], arr[2]).linear_to_srgb();
+ } else {
+ ERR_PRINT("Error parsing GLTF light: The color must have exactly 3 numbers.");
+ }
+ }
+ if (p_dictionary.has("intensity")) {
+ light->intensity = p_dictionary["intensity"];
+ }
+ if (p_dictionary.has("range")) {
+ light->range = p_dictionary["range"];
+ }
+ if (type == "spot") {
+ const Dictionary &spot = p_dictionary["spot"];
+ light->inner_cone_angle = spot["innerConeAngle"];
+ light->outer_cone_angle = spot["outerConeAngle"];
+ if (light->inner_cone_angle >= light->outer_cone_angle) {
+ ERR_PRINT("Error parsing GLTF light: The inner angle must be smaller than the outer angle.");
+ }
+ } else if (type != "point" && type != "directional") {
+ ERR_PRINT("Error parsing GLTF light: Light type '" + type + "' is unknown.");
+ }
+ return light;
+}
+
+Dictionary GLTFLight::to_dictionary() const {
+ Dictionary d;
+ Array color_array;
+ color_array.resize(3);
+ color_array[0] = color.r;
+ color_array[1] = color.g;
+ color_array[2] = color.b;
+ d["color"] = color_array;
+ d["type"] = light_type;
+ if (light_type == "spot") {
+ Dictionary spot_dict;
+ spot_dict["innerConeAngle"] = inner_cone_angle;
+ spot_dict["outerConeAngle"] = outer_cone_angle;
+ d["spot"] = spot_dict;
+ }
+ d["intensity"] = intensity;
+ d["range"] = range;
+ return d;
+}
diff --git a/modules/gltf/extensions/gltf_light.h b/modules/gltf/extensions/gltf_light.h
index f0765a1bbc..04980e144c 100644
--- a/modules/gltf/extensions/gltf_light.h
+++ b/modules/gltf/extensions/gltf_light.h
@@ -70,6 +70,12 @@ public:
float get_outer_cone_angle();
void set_outer_cone_angle(float p_outer_cone_angle);
+
+ static Ref<GLTFLight> from_node(const Light3D *p_light);
+ Light3D *to_node() const;
+
+ static Ref<GLTFLight> from_dictionary(const Dictionary p_dictionary);
+ Dictionary to_dictionary() const;
};
#endif // GLTF_LIGHT_H
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 87ba1d9869..4f9eaca2a9 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -4534,28 +4534,7 @@ Error GLTFDocument::_serialize_lights(Ref<GLTFState> state) {
}
Array lights;
for (GLTFLightIndex i = 0; i < state->lights.size(); i++) {
- Dictionary d;
- Ref<GLTFLight> light = state->lights[i];
- Array color;
- color.resize(3);
- color[0] = light->color.r;
- color[1] = light->color.g;
- color[2] = light->color.b;
- d["color"] = color;
- d["type"] = light->light_type;
- if (light->light_type == "spot") {
- Dictionary s;
- float inner_cone_angle = light->inner_cone_angle;
- s["innerConeAngle"] = inner_cone_angle;
- float outer_cone_angle = light->outer_cone_angle;
- s["outerConeAngle"] = outer_cone_angle;
- d["spot"] = s;
- }
- float intensity = light->intensity;
- d["intensity"] = intensity;
- float range = light->range;
- d["range"] = range;
- lights.push_back(d);
+ lights.push_back(state->lights[i]->to_dictionary());
}
Dictionary extensions;
@@ -4627,35 +4606,10 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) {
const Array &lights = lights_punctual["lights"];
for (GLTFLightIndex light_i = 0; light_i < lights.size(); light_i++) {
- const Dictionary &d = lights[light_i];
-
- Ref<GLTFLight> light;
- light.instantiate();
- ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR);
- const String &type = d["type"];
- light->light_type = type;
-
- if (d.has("color")) {
- const Array &arr = d["color"];
- ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR);
- const Color c = Color(arr[0], arr[1], arr[2]).linear_to_srgb();
- light->color = c;
- }
- if (d.has("intensity")) {
- light->intensity = d["intensity"];
- }
- if (d.has("range")) {
- light->range = d["range"];
- }
- if (type == "spot") {
- const Dictionary &spot = d["spot"];
- light->inner_cone_angle = spot["innerConeAngle"];
- light->outer_cone_angle = spot["outerConeAngle"];
- ERR_CONTINUE_MSG(light->inner_cone_angle >= light->outer_cone_angle, "The inner angle must be smaller than the outer angle.");
- } else if (type != "point" && type != "directional") {
- ERR_CONTINUE_MSG(true, "Light type is unknown.");
+ Ref<GLTFLight> light = GLTFLight::from_dictionary(lights[light_i]);
+ if (light.is_null()) {
+ return Error::ERR_PARSE_ERROR;
}
-
state->lights.push_back(light);
}
@@ -5148,45 +5102,7 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, const GLTFNodeIndex
print_verbose("glTF: Creating light for: " + gltf_node->get_name());
Ref<GLTFLight> l = state->lights[gltf_node->light];
-
- float intensity = l->intensity;
- if (intensity > 10) {
- // GLTF spec has the default around 1, but Blender defaults lights to 100.
- // The only sane way to handle this is to check where it came from and
- // handle it accordingly. If it's over 10, it probably came from Blender.
- intensity /= 100;
- }
-
- if (l->light_type == "directional") {
- DirectionalLight3D *light = memnew(DirectionalLight3D);
- light->set_param(Light3D::PARAM_ENERGY, intensity);
- light->set_color(l->color);
- return light;
- }
-
- const float range = CLAMP(l->range, 0, 4096);
- if (l->light_type == "point") {
- OmniLight3D *light = memnew(OmniLight3D);
- light->set_param(OmniLight3D::PARAM_ENERGY, intensity);
- light->set_param(OmniLight3D::PARAM_RANGE, range);
- light->set_color(l->color);
- return light;
- }
- if (l->light_type == "spot") {
- SpotLight3D *light = memnew(SpotLight3D);
- light->set_param(SpotLight3D::PARAM_ENERGY, intensity);
- light->set_param(SpotLight3D::PARAM_RANGE, range);
- light->set_param(SpotLight3D::PARAM_SPOT_ANGLE, Math::rad_to_deg(l->outer_cone_angle));
- light->set_color(l->color);
-
- // Line of best fit derived from guessing, see https://www.desmos.com/calculator/biiflubp8b
- // The points in desmos are not exact, except for (1, infinity).
- float angle_ratio = l->inner_cone_angle / l->outer_cone_angle;
- float angle_attenuation = 0.2 / (1 - angle_ratio) - 0.1;
- light->set_param(SpotLight3D::PARAM_SPOT_ATTENUATION, angle_attenuation);
- return light;
- }
- return memnew(Node3D);
+ return l->to_node();
}
Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, const GLTFNodeIndex node_index) {
@@ -5228,31 +5144,7 @@ GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_
GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_light) {
print_verbose("glTF: Converting light: " + p_light->get_name());
- Ref<GLTFLight> l;
- l.instantiate();
- l->color = p_light->get_color();
- if (cast_to<DirectionalLight3D>(p_light)) {
- l->light_type = "directional";
- DirectionalLight3D *light = cast_to<DirectionalLight3D>(p_light);
- l->intensity = light->get_param(DirectionalLight3D::PARAM_ENERGY);
- l->range = FLT_MAX; // Range for directional lights is infinite in Godot.
- } else if (cast_to<OmniLight3D>(p_light)) {
- l->light_type = "point";
- OmniLight3D *light = cast_to<OmniLight3D>(p_light);
- l->range = light->get_param(OmniLight3D::PARAM_RANGE);
- l->intensity = light->get_param(OmniLight3D::PARAM_ENERGY);
- } else if (cast_to<SpotLight3D>(p_light)) {
- l->light_type = "spot";
- SpotLight3D *light = cast_to<SpotLight3D>(p_light);
- l->range = light->get_param(SpotLight3D::PARAM_RANGE);
- l->intensity = light->get_param(SpotLight3D::PARAM_ENERGY);
- l->outer_cone_angle = Math::deg_to_rad(light->get_param(SpotLight3D::PARAM_SPOT_ANGLE));
-
- // This equation is the inverse of the import equation (which has a desmos link).
- float angle_ratio = 1 - (0.2 / (0.1 + light->get_param(SpotLight3D::PARAM_SPOT_ATTENUATION)));
- angle_ratio = MAX(0, angle_ratio);
- l->inner_cone_angle = l->outer_cone_angle * angle_ratio;
- }
+ Ref<GLTFLight> l = GLTFLight::from_node(p_light);
GLTFLightIndex light_index = state->lights.size();
state->lights.push_back(l);