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authorLyuma <xn.lyuma@gmail.com>2023-02-20 16:32:27 -0800
committerLyuma <xn.lyuma@gmail.com>2023-02-20 16:32:27 -0800
commit1c090d37b495b0bce562c530868db0eabe8710aa (patch)
treeda6bad71c52ee356b4d390e5d1ee66e8457cfcca /modules/gltf
parent9c960a8c2494eb826a557a7ffc96dd4547f9d31e (diff)
fbx: Set base_dir correctly in append_from_scene
Diffstat (limited to 'modules/gltf')
-rw-r--r--modules/gltf/editor/editor_scene_importer_fbx.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/gltf/editor/editor_scene_importer_fbx.cpp b/modules/gltf/editor/editor_scene_importer_fbx.cpp
index f8f458fcc7..5e7a8f4e69 100644
--- a/modules/gltf/editor/editor_scene_importer_fbx.cpp
+++ b/modules/gltf/editor/editor_scene_importer_fbx.cpp
@@ -93,7 +93,7 @@ Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t
Ref<GLTFState> state;
state.instantiate();
print_verbose(vformat("glTF path: %s", sink));
- Error err = gltf->append_from_file(sink, state, p_flags);
+ Error err = gltf->append_from_file(sink, state, p_flags, p_path.get_base_dir());
if (err != OK) {
if (r_err) {
*r_err = FAILED;