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authorAaron Franke <arnfranke@yahoo.com>2022-08-29 19:34:01 -0500
committerAaron Franke <arnfranke@yahoo.com>2022-08-29 19:38:13 -0500
commit10a56981dc7bf2d0f0decd56a005ea1c2986e279 (patch)
treed3d29acacbe60815ff0299a0f8b13da919d1fc8b /modules/gltf
parent051f24b067642a241d0a4acbb1b7644e11700bfc (diff)
Rename String `plus_file` to `path_join`
Diffstat (limited to 'modules/gltf')
-rw-r--r--modules/gltf/editor/editor_scene_importer_blend.cpp14
-rw-r--r--modules/gltf/editor/editor_scene_importer_fbx.cpp2
-rw-r--r--modules/gltf/gltf_document.cpp8
3 files changed, 12 insertions, 12 deletions
diff --git a/modules/gltf/editor/editor_scene_importer_blend.cpp b/modules/gltf/editor/editor_scene_importer_blend.cpp
index 707769da35..ab52761e17 100644
--- a/modules/gltf/editor/editor_scene_importer_blend.cpp
+++ b/modules/gltf/editor/editor_scene_importer_blend.cpp
@@ -64,7 +64,7 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
// Escape paths to be valid Python strings to embed in the script.
const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path).c_escape();
- const String sink = ProjectSettings::get_singleton()->get_imported_files_path().plus_file(
+ const String sink = ProjectSettings::get_singleton()->get_imported_files_path().path_join(
vformat("%s-%s.gltf", p_path.get_file().get_basename(), p_path.md5_text()));
const String sink_global = ProjectSettings::get_singleton()->globalize_path(sink).c_escape();
@@ -193,9 +193,9 @@ Node *EditorSceneFormatImporterBlend::import_scene(const String &p_path, uint32_
String blender_path = EDITOR_GET("filesystem/import/blender/blender3_path");
#ifdef WINDOWS_ENABLED
- blender_path = blender_path.plus_file("blender.exe");
+ blender_path = blender_path.path_join("blender.exe");
#else
- blender_path = blender_path.plus_file("blender");
+ blender_path = blender_path.path_join("blender");
#endif
List<String> args;
@@ -287,14 +287,14 @@ void EditorSceneFormatImporterBlend::get_import_options(const String &p_path, Li
static bool _test_blender_path(const String &p_path, String *r_err = nullptr) {
String path = p_path;
#ifdef WINDOWS_ENABLED
- path = path.plus_file("blender.exe");
+ path = path.path_join("blender.exe");
#else
- path = path.plus_file("blender");
+ path = path.path_join("blender");
#endif
#if defined(MACOS_ENABLED)
if (!FileAccess::exists(path)) {
- path = path.plus_file("Blender");
+ path = path.path_join("Blender");
}
#endif
@@ -485,7 +485,7 @@ bool EditorFileSystemImportFormatSupportQueryBlend::query() {
bool found = false;
for (const String &path : mdfind_paths) {
- found = _autodetect_path(path.plus_file("Contents/MacOS"));
+ found = _autodetect_path(path.path_join("Contents/MacOS"));
if (found) {
break;
}
diff --git a/modules/gltf/editor/editor_scene_importer_fbx.cpp b/modules/gltf/editor/editor_scene_importer_fbx.cpp
index faad2d315d..017a44cccf 100644
--- a/modules/gltf/editor/editor_scene_importer_fbx.cpp
+++ b/modules/gltf/editor/editor_scene_importer_fbx.cpp
@@ -57,7 +57,7 @@ Node *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t
// enclosed in double quotes by OS::execute(), so we only need to escape those.
// `c_escape_multiline()` seems to do this (escapes `\` and `"` only).
const String source_global = ProjectSettings::get_singleton()->globalize_path(p_path).c_escape_multiline();
- const String sink = ProjectSettings::get_singleton()->get_imported_files_path().plus_file(
+ const String sink = ProjectSettings::get_singleton()->get_imported_files_path().path_join(
vformat("%s-%s.glb", p_path.get_file().get_basename(), p_path.md5_text()));
const String sink_global = ProjectSettings::get_singleton()->globalize_path(sink).c_escape_multiline();
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 87ba1d9869..bc8dd92377 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -786,7 +786,7 @@ Error GLTFDocument::_parse_buffers(Ref<GLTFState> state, const String &p_base_pa
} else { // Relative path to an external image file.
ERR_FAIL_COND_V(p_base_path.is_empty(), ERR_INVALID_PARAMETER);
uri = uri.uri_decode();
- uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows.
+ uri = p_base_path.path_join(uri).replace("\\", "/"); // Fix for Windows.
buffer_data = FileAccess::get_file_as_array(uri);
ERR_FAIL_COND_V_MSG(buffer.size() == 0, ERR_PARSE_ERROR, "glTF: Couldn't load binary file as an array: " + uri);
}
@@ -3039,8 +3039,8 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path
if (!da->dir_exists(new_texture_dir)) {
da->make_dir(new_texture_dir);
}
- image->save_png(new_texture_dir.plus_file(name));
- d["uri"] = texture_dir.plus_file(name).uri_encode();
+ image->save_png(new_texture_dir.path_join(name));
+ d["uri"] = texture_dir.path_join(name).uri_encode();
}
images.push_back(d);
}
@@ -3118,7 +3118,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat
} else { // Relative path to an external image file.
ERR_FAIL_COND_V(p_base_path.is_empty(), ERR_INVALID_PARAMETER);
uri = uri.uri_decode();
- uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows.
+ uri = p_base_path.path_join(uri).replace("\\", "/"); // Fix for Windows.
// ResourceLoader will rely on the file extension to use the relevant loader.
// The spec says that if mimeType is defined, it should take precedence (e.g.
// there could be a `.png` image which is actually JPEG), but there's no easy