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authorRémi Verschelde <rverschelde@gmail.com>2023-02-27 08:24:08 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-02-27 08:24:08 +0100
commit75eb317da2f045b8ef9c1554523ecb284c66323a (patch)
treee0fdbdf40c294d6c20f7d537fd84584075468214 /modules/gltf/gltf_state.h
parent0cd148313213e2923004be65bafd6a3781c917ec (diff)
parent9a031806bdab2b973a3781e60510f5509ae98e90 (diff)
Merge pull request #74007 from aaronfranke/gltf-unused
GLTF: Delete unused `skeleton_to_node`
Diffstat (limited to 'modules/gltf/gltf_state.h')
-rw-r--r--modules/gltf/gltf_state.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index b6979ca48e..f2036fca1e 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -89,7 +89,6 @@ class GLTFState : public Resource {
HashSet<String> unique_animation_names;
Vector<Ref<GLTFSkeleton>> skeletons;
- HashMap<GLTFSkeletonIndex, GLTFNodeIndex> skeleton_to_node;
Vector<Ref<GLTFAnimation>> animations;
HashMap<GLTFNodeIndex, Node *> scene_nodes;
HashMap<GLTFNodeIndex, ImporterMeshInstance3D *> scene_mesh_instances;
@@ -198,9 +197,6 @@ public:
TypedArray<GLTFSkeleton> get_skeletons();
void set_skeletons(TypedArray<GLTFSkeleton> p_skeletons);
- Dictionary get_skeleton_to_node();
- void set_skeleton_to_node(Dictionary p_skeleton_to_node);
-
bool get_create_animations();
void set_create_animations(bool p_create_animations);