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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-27 08:24:08 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-27 08:24:08 +0100 |
commit | 75eb317da2f045b8ef9c1554523ecb284c66323a (patch) | |
tree | e0fdbdf40c294d6c20f7d537fd84584075468214 /modules/gltf/gltf_state.h | |
parent | 0cd148313213e2923004be65bafd6a3781c917ec (diff) | |
parent | 9a031806bdab2b973a3781e60510f5509ae98e90 (diff) |
Merge pull request #74007 from aaronfranke/gltf-unused
GLTF: Delete unused `skeleton_to_node`
Diffstat (limited to 'modules/gltf/gltf_state.h')
-rw-r--r-- | modules/gltf/gltf_state.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h index b6979ca48e..f2036fca1e 100644 --- a/modules/gltf/gltf_state.h +++ b/modules/gltf/gltf_state.h @@ -89,7 +89,6 @@ class GLTFState : public Resource { HashSet<String> unique_animation_names; Vector<Ref<GLTFSkeleton>> skeletons; - HashMap<GLTFSkeletonIndex, GLTFNodeIndex> skeleton_to_node; Vector<Ref<GLTFAnimation>> animations; HashMap<GLTFNodeIndex, Node *> scene_nodes; HashMap<GLTFNodeIndex, ImporterMeshInstance3D *> scene_mesh_instances; @@ -198,9 +197,6 @@ public: TypedArray<GLTFSkeleton> get_skeletons(); void set_skeletons(TypedArray<GLTFSkeleton> p_skeletons); - Dictionary get_skeleton_to_node(); - void set_skeleton_to_node(Dictionary p_skeleton_to_node); - bool get_create_animations(); void set_create_animations(bool p_create_animations); |