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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-12 12:05:29 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-10-12 12:29:13 +0200
commit2e76d5a3a4ef8929ea6c904d197b3738162c1835 (patch)
tree4884cb64b65c3efa9dea22f8be62c2cd38994b9a /modules/gltf/gltf_state.h
parent0fd50ff21777e74258ba5a38e9c32b27cf0784b2 (diff)
Create key inputs as physical by default in the input action editor
Physical Key should be used for most game inputs as it allows keys to work on non-QWERTY layouts out of the box. This is especially important for WASD movement layouts. In contrast, remapped (non-physical) keys are mainly useful in non-game applications, where shortcuts are expected to match a precise letter rather than a location on the keyboard.
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