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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-27 08:24:08 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-27 08:24:08 +0100 |
commit | 75eb317da2f045b8ef9c1554523ecb284c66323a (patch) | |
tree | e0fdbdf40c294d6c20f7d537fd84584075468214 /modules/gltf/gltf_state.cpp | |
parent | 0cd148313213e2923004be65bafd6a3781c917ec (diff) | |
parent | 9a031806bdab2b973a3781e60510f5509ae98e90 (diff) |
Merge pull request #74007 from aaronfranke/gltf-unused
GLTF: Delete unused `skeleton_to_node`
Diffstat (limited to 'modules/gltf/gltf_state.cpp')
-rw-r--r-- | modules/gltf/gltf_state.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp index b7b7113a97..b493e498f1 100644 --- a/modules/gltf/gltf_state.cpp +++ b/modules/gltf/gltf_state.cpp @@ -82,8 +82,6 @@ void GLTFState::_bind_methods() { ClassDB::bind_method(D_METHOD("set_unique_animation_names", "unique_animation_names"), &GLTFState::set_unique_animation_names); ClassDB::bind_method(D_METHOD("get_skeletons"), &GLTFState::get_skeletons); ClassDB::bind_method(D_METHOD("set_skeletons", "skeletons"), &GLTFState::set_skeletons); - ClassDB::bind_method(D_METHOD("get_skeleton_to_node"), &GLTFState::get_skeleton_to_node); - ClassDB::bind_method(D_METHOD("set_skeleton_to_node", "skeleton_to_node"), &GLTFState::set_skeleton_to_node); ClassDB::bind_method(D_METHOD("get_create_animations"), &GLTFState::get_create_animations); ClassDB::bind_method(D_METHOD("set_create_animations", "create_animations"), &GLTFState::set_create_animations); ClassDB::bind_method(D_METHOD("get_animations"), &GLTFState::get_animations); @@ -117,7 +115,6 @@ void GLTFState::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set<String> ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_animation_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_animation_names", "get_unique_animation_names"); // Set<String> ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skeletons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeletons", "get_skeletons"); // Vector<Ref<GLTFSkeleton>> - ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "skeleton_to_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeleton_to_node", "get_skeleton_to_node"); // RBMap<GLTFSkeletonIndex, ADD_PROPERTY(PropertyInfo(Variant::BOOL, "create_animations"), "set_create_animations", "get_create_animations"); // bool ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations", "get_animations"); // Vector<Ref<GLTFAnimation>> ADD_PROPERTY(PropertyInfo(Variant::INT, "handle_binary_image", PROPERTY_HINT_ENUM, "Discard All Textures,Extract Textures,Embed As Basis Universal,Embed as Uncompressed", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_handle_binary_image", "get_handle_binary_image"); // enum @@ -315,14 +312,6 @@ void GLTFState::set_skeletons(TypedArray<GLTFSkeleton> p_skeletons) { GLTFTemplateConvert::set_from_array(skeletons, p_skeletons); } -Dictionary GLTFState::get_skeleton_to_node() { - return GLTFTemplateConvert::to_dict(skeleton_to_node); -} - -void GLTFState::set_skeleton_to_node(Dictionary p_skeleton_to_node) { - GLTFTemplateConvert::set_from_dict(skeleton_to_node, p_skeleton_to_node); -} - bool GLTFState::get_create_animations() { return create_animations; } |