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authorIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-08-31 23:35:59 +0200
committerIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-08-31 23:43:28 +0200
commit0e63185651fd9a53f6b31def14d001d08857248d (patch)
treeb289761272c01bf008d4ccec10f753f09604c4ad /modules/gltf/gltf_state.cpp
parent736632ee7ed00a3474448cfd227f696f82905ac7 (diff)
C#: Fix Vector4 in godot_variant and missing marshaling
Vector4 and Vector4i were implemented incorrectly in godot_variant. They were also missing their respective Variant conversion callbacks (used for generic collections). Took the chance to remove unnecessary native calls for creating Variant from Vector4, as now it can be done from C# (which is faster).
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